Hello Gerrit, I will do... :-)
Best, Johannes On 06.02.2013 10:40, Gerrit Voß wrote: > > Hi, > > On 6 Feb, 2013, at 12:10, Gerrit Voß <vo...@vossg.org> wrote: > >> >> Hi, >> >> On Fri, 2013-02-01 at 09:09 +0100, Johannes wrote: >>> Hello Gerrit, >>> >>> On 01.02.2013 08:34, Gerrit Voß wrote: >>>> >>>> no got it, still try to wrap my head around what is happening. One >>>> short question, how are the shadows drawn, is there another geometry >>>> that received the shadows ? >>>> >>> Yes, what I do is to calculate the bounding box of my scene and place a >>> transparent plane, created by makeCylinder, just below the box. >> >> I would suspect the transparent plane still writes the zbuffer and so >> occludes your custom post draw elements (I can recreate a similar >> effect). I'll check if there is an easy way to turn it off without >> disturbing the shadow computation. > > I shuffled things round a bit, the z-buffer blit now happens earlier, so if > you transparent plane is detected correctly as being transparent it should > not write the z-buffer. Could you try if it improved things for your setup. > > kind regards > gerrit > ------------------------------------------------------------------------------ > Free Next-Gen Firewall Hardware Offer > Buy your Sophos next-gen firewall before the end March 2013 > and get the hardware for free! Learn more. > http://p.sf.net/sfu/sophos-d2d-feb > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users