Hello Gerrit,

I will do... :-)

Best,
Johannes

On 06.02.2013 10:40, Gerrit Voß wrote:
>
> Hi,
>
> On 6 Feb, 2013, at 12:10, Gerrit Voß <vo...@vossg.org> wrote:
>
>>
>> Hi,
>>
>> On Fri, 2013-02-01 at 09:09 +0100, Johannes wrote:
>>> Hello Gerrit,
>>>
>>> On 01.02.2013 08:34, Gerrit Voß wrote:
>>>>
>>>> no got it, still try to wrap my head around what is happening. One
>>>> short question, how are the shadows drawn, is there another geometry
>>>> that received the shadows ?
>>>>
>>> Yes, what I do is to calculate the bounding box of my scene and place a
>>> transparent plane, created by makeCylinder, just below the box.
>>
>> I would suspect the transparent plane still writes the zbuffer and so
>> occludes your custom post draw elements (I can recreate a similar
>> effect). I'll check if there is an easy way to turn it off without
>> disturbing the shadow computation.
>
> I shuffled things round a bit, the z-buffer blit now happens earlier, so if
> you transparent plane is detected correctly as being transparent it should
> not write the z-buffer. Could you try if it improved things for your setup.
>
> kind regards
>      gerrit
> ------------------------------------------------------------------------------
> Free Next-Gen Firewall Hardware Offer
> Buy your Sophos next-gen firewall before the end March 2013
> and get the hardware for free! Learn more.
> http://p.sf.net/sfu/sophos-d2d-feb
> _______________________________________________
> Opensg-users mailing list
> Opensg-users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/opensg-users
>



------------------------------------------------------------------------------
Free Next-Gen Firewall Hardware Offer
Buy your Sophos next-gen firewall before the end March 2013 
and get the hardware for free! Learn more.
http://p.sf.net/sfu/sophos-d2d-feb
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to