Hello Gerrit,

On 15.07.2014 12:33, Gerrit Voß wrote:
>
> I pushed the commit, could you try and let me know if it works.
>
Good and bad news...

The rendering does now work with and without shader on all of my tested 
graphic platforms with reasonably current drivers installed:

ATI Radeon 5700 series
NVidia GTX 560
Intel HD Graphics 4000

It works, however, only for newly created models. My stored scenes do 
not work anymore. No graphic is visible at all.


With respect to the Intel HD Graphics 4000 platform I have another 
problem. I'm facing a stray OpenGL error which I'm unable to track down. 
In my debug sessions this error showed up in the Windows::doFrameExit 
due to the error checking loop. Unfortunately, the error flag 
(GL_INVALID_OPERATION) is not cleared by the glGetError call and the 
application is trapped in this loop.

I have tried hard to find the cause for the error but have not succeeded 
so far. I do know that this loop implementation is in accordance with 
the GL specs but it would nevertheless be fine if I could disable the 
check for the debug session.

Best,
Johannes



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