Hello,

On Wed, 2014-07-16 at 12:05 +0200, Johannes wrote:
> Hello Gerrit,
> 
> On 15.07.2014 12:33, Gerrit Voß wrote:
> >
> > I pushed the commit, could you try and let me know if it works.
> >
> Good and bad news...
> 
> The rendering does now work with and without shader on all of my tested 
> graphic platforms with reasonably current drivers installed:
> 
> ATI Radeon 5700 series
> NVidia GTX 560
> Intel HD Graphics 4000
> 
> It works, however, only for newly created models. My stored scenes do 
> not work anymore. No graphic is visible at all.

hmm, as always fascinating ;) Would you have a small example file 
(off-list is fine). 

> 
> With respect to the Intel HD Graphics 4000 platform I have another 
> problem. I'm facing a stray OpenGL error which I'm unable to track down. 
> In my debug sessions this error showed up in the Windows::doFrameExit 
> due to the error checking loop. Unfortunately, the error flag 
> (GL_INVALID_OPERATION) is not cleared by the glGetError call and the 
> application is trapped in this loop.
> 
> I have tried hard to find the cause for the error but have not succeeded 
> so far. I do know that this loop implementation is in accordance with 
> the GL specs but it would nevertheless be fine if I could disable the 
> check for the debug session.

IIRC that only happens if there is no active context. I'll add that
check. Alternatively the fastest solution would be to add an environment
variable to suppress this check at that point in time.

kind regards
  gerrit



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