Hello, On Thu, 2014-07-17 at 22:55 +0800, Gerrit Voß wrote: > Hello, > > > On Wed, 2014-07-16 at 12:05 +0200, Johannes wrote: > > Hello Gerrit, > > > > On 15.07.2014 12:33, Gerrit Voß wrote: > > > > > > I pushed the commit, could you try and let me know if it works. > > > > > Good and bad news... > > > > The rendering does now work with and without shader on all of my tested > > graphic platforms with reasonably current drivers installed: > > > > ATI Radeon 5700 series > > NVidia GTX 560 > > Intel HD Graphics 4000 > > > > It works, however, only for newly created models. My stored scenes do > > not work anymore. No graphic is visible at all. > > ok, what happened (for your example files) is that while the geometry is > tagged as useVAO, individual properties, in particular the vertex > position properties have their useVBO flag set to false. Hence nothing > is rendered. OpenSG is not very graceful right now. I'm thinking about > how to make it so.
ok, I made OpenSG a little more gracious and pushed the changes. With them both of your files load and render (correctly for me at least). kind regards gerrit ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users