Hello Gerrit,

finally, I can give you some feedback for the changes you have provided 
to the code base. I have tested the changes on my three graphic 
platforms, namely

ATI Radeon 5700 series
NVidia GTX 560
Intel HD Graphics 4000

and they all work fine so far. However, in the debug case, I still have 
to set the OSG_NO_GL_CHECK_ON_FRAMEEXIT environment variable for the 
Intel platform in order to not get trap into the infinite loop.

I would like to thank you for the considerable effort you have invested 
to solve this particular shading problem.

Additionally, it is good to see that the number of OpenSG flags has also 
reduced a little.

Best,
Johannes



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