Hello Gerrit, finally, I can give you some feedback for the changes you have provided to the code base. I have tested the changes on my three graphic platforms, namely
ATI Radeon 5700 series NVidia GTX 560 Intel HD Graphics 4000 and they all work fine so far. However, in the debug case, I still have to set the OSG_NO_GL_CHECK_ON_FRAMEEXIT environment variable for the Intel platform in order to not get trap into the infinite loop. I would like to thank you for the considerable effort you have invested to solve this particular shading problem. Additionally, it is good to see that the number of OpenSG flags has also reduced a little. Best, Johannes ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users