Hmm. From what I read there, it seems that this needs to redo the Sketchup model from scratch, using only certain elements of Sketchup.
I was thinking more in terms of reusing existing models, and automatically convert them into a format that can be used in OpenSim and rendered by the SL client. Or, covertly, have OpenSim and some SL-like client render existing content produced by professional tools. Gustavo Alberto Navarro Bilbao wrote: > I do not know if this is a silly answer because it is well known, but a > few days ago was published the option of using sketchup with a specific > importer: http://vrshed.com/sketchlife/ > > Albert. > > 2009/7/22 <[email protected] <mailto:[email protected]>> > > Hi everyone, > > What is the state of the art for converting pre-existing 3D content into > SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among > others. I'm involved in a project that really needs this kind of > content. > > My people tell me that importing from Blender works well, as long as the > model has been done in specific ways. They also tell me there are offers > out there for AutoCAD-like tools but they can only be tried after > purchase. I would do that, but before I buy anything I want to make sure > it works well. > > Any and all advice very much appreciated. If there's anything I can do > in core opensim to facilitate this kind of content, I'll look into it > because I really need it. > > Thanks. > > Crista > _______________________________________________ > Opensim-dev mailing list > [email protected] <mailto:[email protected]> > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
