I use Prim Composer, realXtend since the 3.1 version and, really, just like Paul and Frank says, if Opensim would get the ability to use meshes, a new way to create new objects and worlds wil be open to the users. some of will be really happy with that, a dream made reallity ;-D
A. *************************************************************************** 2009/7/22 Frank Nichols <[email protected]> > Currently, if you need it NOW, there is Prim Composer for 3ds Max, but > the point of that is to use 3ds Max to build sculpties. > > What Opensim NEEDS is the ability to use meshes and that is both a > client and server issue. RealXtend would help. > > [email protected] wrote: > > Hi everyone, > > > > What is the state of the art for converting pre-existing 3D content into > > SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among > > others. I'm involved in a project that really needs this kind of content. > > > > My people tell me that importing from Blender works well, as long as the > > model has been done in specific ways. They also tell me there are offers > > out there for AutoCAD-like tools but they can only be tried after > > purchase. I would do that, but before I buy anything I want to make sure > > it works well. > > > > Any and all advice very much appreciated. If there's anything I can do > > in core opensim to facilitate this kind of content, I'll look into it > > because I really need it. > > > > Thanks. > > > > Crista > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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