You could use the realxtend viewer+modrex which provides a
much-needed extension for storing and viewing arbitrary meshes.
Working with meshes would be more efficient than attempting to
recast meshes in terms of SL primitives (required by the SL
viewer).
In terms of opensim core that you mention, it would be nice to
have arbitrary meshes as assets. If this were done, this would
be one less separate database component needed for the realxtend viewer.
Thoughts?
-p
On Jul 22, 2009, at 1:27 PM, [email protected] wrote:
Hmm. From what I read there, it seems that this needs to redo the
Sketchup model from scratch, using only certain elements of Sketchup.
I was thinking more in terms of reusing existing models, and
automatically convert them into a format that can be used in OpenSim
and
rendered by the SL client.
Or, covertly, have OpenSim and some SL-like client render existing
content produced by professional tools.
Gustavo Alberto Navarro Bilbao wrote:
I do not know if this is a silly answer because it is well known,
but a
few days ago was published the option of using sketchup with a
specific
importer: http://vrshed.com/sketchlife/
Albert.
2009/7/22 <[email protected] <mailto:[email protected]>>
Hi everyone,
What is the state of the art for converting pre-existing 3D
content into
SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya,
Sketchup, among
others. I'm involved in a project that really needs this kind of
content.
My people tell me that importing from Blender works well, as
long as the
model has been done in specific ways. They also tell me there
are offers
out there for AutoCAD-like tools but they can only be tried after
purchase. I would do that, but before I buy anything I want to
make sure
it works well.
Any and all advice very much appreciated. If there's anything I
can do
in core opensim to facilitate this kind of content, I'll look
into it
because I really need it.
Thanks.
Crista
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