You could use the realxtend viewer+modrex which provides a
much-needed extension for storing and viewing arbitrary meshes.
Working with meshes would be more efficient than attempting to
recast meshes in terms of SL primitives (required by the SL
viewer).

In terms of opensim core that you mention, it would be nice to
have arbitrary meshes as assets. If this were done, this would
be one less separate database component needed for the realxtend viewer.

Thoughts?

-p


On Jul 22, 2009, at 1:27 PM, [email protected] wrote:

Hmm. From what I read there, it seems that this needs to redo the
Sketchup model from scratch, using only certain elements of Sketchup.

I was thinking more in terms of reusing existing models, and
automatically convert them into a format that can be used in OpenSim and
rendered by the SL client.

Or, covertly, have OpenSim and some SL-like client render existing
content produced by professional tools.

Gustavo Alberto Navarro Bilbao wrote:
I do not know if this is a silly answer because it is well known, but a few days ago was published the option of using sketchup with a specific
importer: http://vrshed.com/sketchlife/

Albert.

2009/7/22 <[email protected] <mailto:[email protected]>>

   Hi everyone,

What is the state of the art for converting pre-existing 3D content into SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
   others. I'm involved in a project that really needs this kind of
   content.

My people tell me that importing from Blender works well, as long as the model has been done in specific ways. They also tell me there are offers
   out there for AutoCAD-like tools but they can only be tried after
purchase. I would do that, but before I buy anything I want to make sure
   it works well.

Any and all advice very much appreciated. If there's anything I can do in core opensim to facilitate this kind of content, I'll look into it
   because I really need it.

   Thanks.

   Crista
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