I am also interested in physics for vehicles mainly for creating working yacht 
and for making my free moving scripted animals to work in a smooth way.
If there is a way I can contribute I will try to do so.

6 jun 2012 kl. 01:46 skrev Mike Higgins:

>     I was talking to Justin Clark-Casey at the OpenSim developers meeting 
> this morning, and he suggested that the mailing lists would be the easiest 
> way to have a conversation about vehicle physics on OpenSim. Justin you 
> there? Is this where you meant? Anyone else want to talk about vehicle 
> scripting in OpenSim?
> 
>     I am in the process of testing the OpenSim vehicle scripting calls and 
> trying to find out what works and what can be worked around. I am submitting 
> mantis reports when I think I see a true bug, issue numbers 0006039 and 
> 0006040 for starters. Instead of submitting 1000 line vehicle scripts that do 
> not work, I am writing small 10-line scripts that demonstrate a particular 
> problem. 
> 
>     Issue 0006040 is particularly interesting because if my hypothesis is 
> correct, the linear motor direction is being actively projected onto the 
> global XY plane. I cannot get an airplane to glide up, or a balloon to rise 
> using the linear motor. (Hover height works with balloons, but not the linear 
> motor even with hover height disabled). The interesting thing about this is 
> that my hypothesis suggests that there is extra code doing this projection 
> onto the XY plane. I checked the vehicle flags and there isn't one that 
> should force this extra projection into the calculations. Vehicle type 
> balloon is supposed to have all the flags removed, but just to be sure I used 
> the remove call to clear them all. The linear motor still cannot go up. Can 
> someone familiar with the code look at the linear motor and tell me why this 
> is happening and if there is a way to disable it?  (I tried turning flags 
> like VEHICLE_FLAG_NO_DEFLECTION_UP on to see if this flag was inverted, and 
> if it applied to the motor instead of deflection, but no luck).
> 
>     The fun thing is that I can write one kind of vehicle that works well -- 
> assuming this bug is there. I built a vehicle that has the linear motor set 
> to <0,0,20>, pointing straight up. When the vehicle is perfectly horizontal, 
> the projection of this motor onto XY is <0,0,0> and the vehicle does nothing. 
> But then when you tilt the vehicle in any direction, the projection of the 
> linear motor on XY becomes non-zero and causes it to start moving in the 
> direction of tilt. This feels a lot like an RL helicopter, so I used the 
> control keys to pitch down/up to move forward/backwards, added yaw left and 
> right, and used page-up/down to increase/decrease the hover height. I put it 
> in a hacked together helicopter build and it is a lot of fun!
> 
>     I'm looking for work-arounds for the current vehicle routine behaviors. 
> One work-around for an airplane is to turn on hover height, check the 
> airplane speed and pitch once a second in timer(), calculate what altitude 
> the plane should get to in the next second, and set hover height to that 
> altitude. The things we do to get stuff working!
> 
> 
> 
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