On 12-06-05 07:46 PM, Mike Higgins wrote:
I am in the process of testing the OpenSim vehicle scripting calls and trying to find out what works and what can be worked around.
[snip]
Instead of submitting 1000 line vehicle scripts that do not work, I am writing small 10-line scripts that demonstrate a particular problem.
Issue 0006040 <http://opensimulator.org/mantis/view.php?id=6040> is particularly interesting because if my hypothesis is correct, the linear motor direction is being actively projected onto the global XY plane. I cannot get an airplane to glide up, or a balloon to rise using the linear motor.
I'm somewhat interested in vehicle scripting as some of the issues may be related to other movement related issues I have when I try to make some fireworks. It would also be good to have fixed so I could use my flying sleigh at Christmas time. :-)
I have a fireworks script from SL. It seems to be almost working. The problem I see is that when the main script tries to launch the firework projectile, the vertical velocity requested in the llRezObject call is ignored. The projectile moves slightly in the X and Y directions a small amount (less than expected), then explodes. The lack of vertical motion sounds similar to the problem mentioned above with vehicle scripts.
-- Cheers! Kevin. http://www.ve3syb.ca/ |"Nerds make the shiny things that distract Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why we're | powerful!" #include <disclaimer/favourite> | --Chris Hardwick _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
