That being said, I look forward to any improvements anyone can introduce, features that could be added or completed, or well known bugs that could be fixed.
Cheers On Wed, Jun 6, 2012 at 8:05 PM, James Stallings II < [email protected]> wrote: > You tell 'em Bri XD > > > On Wed, Jun 6, 2012 at 6:30 PM, Brianna <[email protected]> wrote: > >> let me remind you OpenSim is not SL.. as such start with a fresh script >> using X and ODE. >> over the past years I have seen most vehicle types duplicated by the >> vehicle creators with and without the vehicle functions. >> to call the difference a bug is not addressing the solutions. >> >> good luck >> >> -----Original Message----- From: Kevin Cozens >> Sent: Wednesday, June 06, 2012 9:24 AM >> To: [email protected] >> Subject: Re: [Opensim-dev] Questions about Vehicle scripting calls >> >> >> On 12-06-05 07:46 PM, Mike Higgins wrote: >> >>> I am in the process of testing the OpenSim vehicle scripting calls and >>> trying to find out what works and what can be worked around. >>> >> [snip] >> >>> Instead of submitting 1000 line vehicle scripts that do not work, I am >>> writing small 10-line scripts that demonstrate a particular problem. >>> >> >> Issue 0006040 >> <http://opensimulator.org/**mantis/view.php?id=6040<http://opensimulator.org/mantis/view.php?id=6040>> >>> is >>> particularly interesting because if my hypothesis is correct, the linear >>> motor direction is being actively projected onto the global XY plane. I >>> cannot get an airplane to glide up, or a balloon to rise using the >>> linear motor. >>> >> >> I'm somewhat interested in vehicle scripting as some of the issues may be >> related to other movement related issues I have when I try to make some >> fireworks. It would also be good to have fixed so I could use my flying >> sleigh at Christmas time. :-) >> >> I have a fireworks script from SL. It seems to be almost working. The >> problem I see is that when the main script tries to launch the firework >> projectile, the vertical velocity requested in the llRezObject call is >> ignored. The projectile moves slightly in the X and Y directions a small >> amount (less than expected), then explodes. The lack of vertical motion >> sounds similar to the problem mentioned above with vehicle scripts. >> >> -- >> Cheers! >> >> Kevin. >> >> http://www.ve3syb.ca/ |"Nerds make the shiny things that >> distract >> Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why >> we're >> | powerful!" >> #include <disclaimer/favourite> | --Chris Hardwick >> ______________________________**_________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >> ______________________________**_________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >> > > > > -- > =================================== > http://simhost.com > http://twitter.com/jstallings2 > http://www.linkedin.com/pub/5/770/a49 > -- =================================== http://simhost.com http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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