You tell 'em Bri XD On Wed, Jun 6, 2012 at 6:30 PM, Brianna <[email protected]> wrote:
> let me remind you OpenSim is not SL.. as such start with a fresh script > using X and ODE. > over the past years I have seen most vehicle types duplicated by the > vehicle creators with and without the vehicle functions. > to call the difference a bug is not addressing the solutions. > > good luck > > -----Original Message----- From: Kevin Cozens > Sent: Wednesday, June 06, 2012 9:24 AM > To: [email protected] > Subject: Re: [Opensim-dev] Questions about Vehicle scripting calls > > > On 12-06-05 07:46 PM, Mike Higgins wrote: > >> I am in the process of testing the OpenSim vehicle scripting calls and >> trying to find out what works and what can be worked around. >> > [snip] > >> Instead of submitting 1000 line vehicle scripts that do not work, I am >> writing small 10-line scripts that demonstrate a particular problem. >> > > Issue 0006040 > <http://opensimulator.org/**mantis/view.php?id=6040<http://opensimulator.org/mantis/view.php?id=6040>> >> is >> particularly interesting because if my hypothesis is correct, the linear >> motor direction is being actively projected onto the global XY plane. I >> cannot get an airplane to glide up, or a balloon to rise using the >> linear motor. >> > > I'm somewhat interested in vehicle scripting as some of the issues may be > related to other movement related issues I have when I try to make some > fireworks. It would also be good to have fixed so I could use my flying > sleigh at Christmas time. :-) > > I have a fireworks script from SL. It seems to be almost working. The > problem I see is that when the main script tries to launch the firework > projectile, the vertical velocity requested in the llRezObject call is > ignored. The projectile moves slightly in the X and Y directions a small > amount (less than expected), then explodes. The lack of vertical motion > sounds similar to the problem mentioned above with vehicle scripts. > > -- > Cheers! > > Kevin. > > http://www.ve3syb.ca/ |"Nerds make the shiny things that > distract > Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why we're > | powerful!" > #include <disclaimer/favourite> | --Chris Hardwick > ______________________________**_________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> > ______________________________**_________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> > -- =================================== http://simhost.com http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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