let me remind you OpenSim is not SL.. as such start with a fresh script using X and ODE. over the past years I have seen most vehicle types duplicated by the vehicle creators with and without the vehicle functions.
to call the difference a bug is not addressing the solutions.

good luck

-----Original Message----- From: Kevin Cozens
Sent: Wednesday, June 06, 2012 9:24 AM
To: [email protected]
Subject: Re: [Opensim-dev] Questions about Vehicle scripting calls

On 12-06-05 07:46 PM, Mike Higgins wrote:
I am in the process of testing the OpenSim vehicle scripting calls and
trying to find out what works and what can be worked around.
[snip]
Instead of submitting 1000 line vehicle scripts that do not work, I am
writing small 10-line scripts that demonstrate a particular problem.

Issue 0006040 <http://opensimulator.org/mantis/view.php?id=6040> is
particularly interesting because if my hypothesis is correct, the linear
 motor direction is being actively projected onto the global XY plane. I
 cannot get an airplane to glide up, or a balloon to rise using the
linear motor.

I'm somewhat interested in vehicle scripting as some of the issues may be
related to other movement related issues I have when I try to make some
fireworks. It would also be good to have fixed so I could use my flying
sleigh at Christmas time. :-)

I have a fireworks script from SL. It seems to be almost working. The
problem I see is that when the main script tries to launch the firework
projectile, the vertical velocity requested in the llRezObject call is
ignored. The projectile moves slightly in the X and Y directions a small
amount (less than expected), then explodes. The lack of vertical motion
sounds similar to the problem mentioned above with vehicle scripts.

--
Cheers!

Kevin.

http://www.ve3syb.ca/           |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172      | the mouth-breathers, and that's why we're
                                | powerful!"
#include <disclaimer/favourite> |             --Chris Hardwick
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