let me remind you OpenSim is not SL.. as such start with a fresh script
using X and ODE.
over the past years I have seen most vehicle types duplicated by the vehicle
creators with and without the vehicle functions.
to call the difference a bug is not addressing the solutions.
good luck
-----Original Message-----
From: Kevin Cozens
Sent: Wednesday, June 06, 2012 9:24 AM
To: [email protected]
Subject: Re: [Opensim-dev] Questions about Vehicle scripting calls
On 12-06-05 07:46 PM, Mike Higgins wrote:
I am in the process of testing the OpenSim vehicle scripting calls and
trying to find out what works and what can be worked around.
[snip]
Instead of submitting 1000 line vehicle scripts that do not work, I am
writing small 10-line scripts that demonstrate a particular problem.
Issue 0006040 <http://opensimulator.org/mantis/view.php?id=6040> is
particularly interesting because if my hypothesis is correct, the linear
motor direction is being actively projected onto the global XY plane. I
cannot get an airplane to glide up, or a balloon to rise using the
linear motor.
I'm somewhat interested in vehicle scripting as some of the issues may be
related to other movement related issues I have when I try to make some
fireworks. It would also be good to have fixed so I could use my flying
sleigh at Christmas time. :-)
I have a fireworks script from SL. It seems to be almost working. The
problem I see is that when the main script tries to launch the firework
projectile, the vertical velocity requested in the llRezObject call is
ignored. The projectile moves slightly in the X and Y directions a small
amount (less than expected), then explodes. The lack of vertical motion
sounds similar to the problem mentioned above with vehicle scripts.
--
Cheers!
Kevin.
http://www.ve3syb.ca/ |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why we're
| powerful!"
#include <disclaimer/favourite> | --Chris Hardwick
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