A bit of a mixed bag that.  I would have gone for an even-odd invalidation.
 You have one full cycle to comply.  But at least that doesn't leave sims
twisting in the wind.


On Mon, Mar 31, 2014 at 12:51 PM, Melanie <mela...@t-data.com> wrote:

> There is no implicit versioning in the actual request protocol. That
> would have been impossible to maintain in the long run. Instead,
> there is a "protocol version". We can bump it when there are
> incompatible changes on any protocol and it invalidates all of them.
> So a sim version 7 will refuse to connect to a server version 6 and
> vice versa. This gives us both control and simplicity.
>
> Melanie
>
> On 31/03/2014 18:45, Jim Williams wrote:
> > Seems reasonable to me...A design approach I would have taken.
> >
> > One question.  Is there some sort of versioning built into the protocol?
> >  One verb yes, but the dictionary numbers the definitions.....
> >
> >
> > On Mon, Mar 31, 2014 at 12:35 PM, Melanie <mela...@t-data.com> wrote:
> >
> >> This isn't designed as RPC, it's designed as REST. One URL/VERB
> >> combination for each function.
> >> We wanted to get away from the RPC concept. Let's not take backwards
> >> steps here.
> >>
> >> Melanie
> >>
> >> On 31/03/2014 15:15, Oren Hurvitz wrote:
> >> > This isn't overloading: it's an RPC endpoint that accepts many
> methods.
> >> You
> >> > wouldn't create a separate endpoint for each method, would you?
> >> >
> >> >
> >> >
> >> >
> >> > --
> >> > View this message in context:
> >>
> http://opensim-dev.2196679.n2.nabble.com/Optimize-pushing-assets-to-other-grids-tp7579093p7579104.html
> >> > Sent from the opensim-dev mailing list archive at Nabble.com.
> >> >
> >> >
> >> >
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> >
> >
> >
> >
> >
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