This is nothing compared to the others, but be SURE to include this kind of water ( also WebGL ) - :)
http://www.chromeexperiments.com/detail/webgl-water-simulation/ On Mon, Aug 11, 2014 at 9:07 PM, Mister Blue <[email protected]> wrote: > There is a lot of WebGL stuff happening out there. I thought I'd mash some > existing code together and create a simple viewer to generate some test > numbers and proof points, but it seems that every time I click on another > link I find another amazing WebGL project. > > Some samples: > Blend4Web (http://www.blend4web.com/en/). A small company that makes a > Blender plugin and a browser view. You build your world in Blender and can > output html or js and then walk around in your world in the browser viewer. > The viewer itself is GPL. > Cesium (http://cesiumjs.org/) Cesium is a JavaScript library for creating > 3D globes and 2D maps in a web browser without a plugin. It uses WebGL for > hardware-accelerated graphics, and is cross-platform, cross-browser, and > tuned for dynamic-data visualization. Cesium is open source under the > Apache 2.0 license. If you go to the site above, you orbit with the ISS. > > Also fun talks at Siggraph next month: > *Progressive Streaming of Compressed 3D Graphics in a Web Browser* > A solution for fast progressive streaming and visualization of compressed > 3D graphics on the web. The approach relies on a dedicated > progressive-compression algorithm and a plugin-free solution for streaming, > decoding, and visualization by the web browser, which relies on an > optimized parallel JavaScript/WebGL implementation. (Guillaume > Lavoué,Université de Lyon, LIRIS CNRS) > *Earth in Google Maps: Rendering Trillions of Triangles in JavaScript* > This talk gives an overview of the rendering technology used to render > Google Earth’s massive dataset in a web browser using JavaScript and WebGL. > (Janne Kontkanen, Evan Parker; Google Inc.) > > The WebGL area has matured a lot since I last looked at it a year or two > ago. > > Just had to share. > > > On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen <[email protected]> > wrote: > >> There are a lot of double buttons and menu options in the current viewers. >> >> For instance the top bar has got the parcel name and so does the second >> bar. (inlcusive all the restrictions buttons ... double ...) >> >> The bottom bar starts with the Nearby chat button ... wich does exactly >> the same as the balloon button. >> >> Wow that certainly adds to the complexity. >> >> It would be better to get complete get rid of the ui, by making a second >> window with just all the buttons seperate from viewer window. Just the >> black top bar with the region and current opensim name would remain. >> >> Maybe even an UI app for on the ipad or android can be made. (wich would >> then direct communicate with the viewer window) >> >> >> >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > >
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