+1 for WebGL from me!
On 8/11/2014 9:07 PM, Mister Blue wrote:
There is a lot of WebGL stuff happening out there. I thought I'd mash
some existing code together and create a simple viewer to generate
some test numbers and proof points, but it seems that every time I
click on another link I find another amazing WebGL project.
Some samples:
Blend4Web (http://www.blend4web.com/en/). A small company that makes a
Blender plugin and a browser view. You build your world in Blender and
can output html or js and then walk around in your world in the
browser viewer. The viewer itself is GPL.
Cesium (http://cesiumjs.org/) Cesium is a JavaScript library for
creating 3D globes and 2D maps in a web browser without a plugin. It
uses WebGL for hardware-accelerated graphics, and is cross-platform,
cross-browser, and tuned for dynamic-data visualization. Cesium is
open source under the Apache 2.0 license. If you go to the site above,
you orbit with the ISS.
Also fun talks at Siggraph next month:
*Progressive Streaming of Compressed 3D Graphics in a Web Browser*
A solution for fast progressive streaming and visualization of
compressed 3D graphics on the web. The approach relies on a dedicated
progressive-compression algorithm and a plugin-free solution for
streaming, decoding, and visualization by the web browser, which
relies on an optimized parallel JavaScript/WebGL implementation.
(Guillaume Lavoué,Université de Lyon, LIRIS CNRS)
*Earth in Google Maps: Rendering Trillions of Triangles in JavaScript*
This talk gives an overview of the rendering technology used to render
Google Earth's massive dataset in a web browser using JavaScript and
WebGL. (Janne Kontkanen, Evan Parker; Google Inc.)
The WebGL area has matured a lot since I last looked at it a year or
two ago.
Just had to share.
On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen <[email protected]
<mailto:[email protected]>> wrote:
There are a lot of double buttons and menu options in the current
viewers.
For instance the top bar has got the parcel name and so does the
second bar. (inlcusive all the restrictions buttons ... double ...)
The bottom bar starts with the Nearby chat button ... wich does
exactly the same as the balloon button.
Wow that certainly adds to the complexity.
It would be better to get complete get rid of the ui, by making a
second window with just all the buttons seperate from viewer
window. Just the black top bar with the region and current opensim
name would remain.
Maybe even an UI app for on the ipad or android can be made. (wich
would then direct communicate with the viewer window)
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