On 8/13/2014 7:33 PM, Mister Blue wrote:
Now, talking about Diva's challenge...

The problem with creating such a solution is that the existing tools are welded together -- 3d renderer is embedded into an app that presents a pre-defined UI, chat system, camera system, ... It is all or nothing.

Assuming we'd develop a WebGL viewer more or less from scratch, this wouldn't be a problem [for the WebGL viewer]. We can separate protocol from rendering engine from [programmable] UI.

Being able to use the Linden viewer as a collaborative authoring system for multi-user 3d content for the Web would be super cool. [Note to patent trolls lurking on this list: I said it here first]

Systems like RealXtend try to solve the changeability problem by making everything programmable. So there, an author has to program and deal with the interaction of all the parts.

What is missing is an 'authoring language'. What is the 'language' (and I use that term for a solution loosely) that a scene author can use to create the challenge scene. Technically, the parts should be separate and composable. From the author's point of view, the world should only consist of the actors and the interactions desired.

There are scenario editing and interaction 'languages' available. The Unity graphical state system is cool. I'd like to see others that were more scene or world oriented. The underlying tech would be of composible pieces that supported the construction of the desired world.

Yes, Unity3D is definitely a good reference point. I find it lacking on only two things that I think are superior in the Linden system: (1) ease of creation: prims are easier for simple things; (2) collaborative authoring: creating a complex scene/game with multiple developers in Unity3d is a pain in the neck. So, we could borrow a few ideas from Unity3D and add them to the Linden viewer -- things like specifying camera movements, controller objects, 2D UI, etc. Even if these things are not runnable in the Linden viewer itself, they would run in the WebGL viewer. So while developing, we could run both the Linden viewer and a web browser pointing at the sim.

I want this to happen. I just don't know anything about rendering, so I'm useless wrt developing a WebGL renderer, and I'm waiting for the hero who does that in open source. But you can count on me (and I'm sure others here) to jump in on everything else -- protocol, authoring language, etc.

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