Hi All,

While I believe the graphics potential of Unity compared to Opensim is far greater, I would prefer seeing WebGL quality of graphics. I personally think the quality of graphics is very poor in the Linden based viewers compared to other technologies that are available.

I also think a viewer with the graphics capabilities of WebGL would be a great boost to OpenSim.. even if it is a simple "Exploration Only" viewer for now. If we could produce a WebGL based viewer capable of simple exploration and chat, it could be used as a building block for a more advanced viewer as we move forward.

A smaller, less ambitious project like this might become fruitful much sooner than a more robust project.

My biggest concerns with OpenSim is that since we are currently tied to the graphics capabilities of Linden based viewers we will not be an appealing platform for more serious projects.

I have worked on some projects where the main complaint has been the quality of graphics we can obtain from the current viewers, often times these projects have been eventually converted to a "Unity" scene as that allows a better graphics experience.

While a "Full", "Robust" WebGL viewer may "Burden" current computers, I do believe the graphics quality of WebGL to be a very appealing direction for us to follow, and as time progresses, if we have a simple WebGL viewer that is working, we can ramp it up with a few more features here and there.

-My 2 cents-


On 8/11/2014 10:06 PM, Frank Nichols wrote:
Imagine diving into a pool of water like that in your VW.


On Mon, Aug 11, 2014 at 10:04 PM, Frank Nichols <[email protected] <mailto:[email protected]>> wrote:

    This is nothing compared to the others, but be SURE to include
    this kind of water ( also WebGL ) - :)

    http://www.chromeexperiments.com/detail/webgl-water-simulation/


    On Mon, Aug 11, 2014 at 9:07 PM, Mister Blue
    <[email protected] <mailto:[email protected]>> wrote:

        There is a lot of WebGL stuff happening out there. I thought
        I'd mash some existing code together and create a simple
        viewer to generate some test numbers and proof points, but it
        seems that every time I click on another link I find another
        amazing WebGL project.

        Some samples:
        Blend4Web (http://www.blend4web.com/en/). A small company that
        makes a Blender plugin and a browser view. You build your
        world in Blender and can output html or js and then walk
        around in your world in the browser viewer. The viewer itself
        is GPL.
        Cesium (http://cesiumjs.org/) Cesium is a JavaScript library
        for creating 3D globes and 2D maps in a web browser without a
        plugin. It uses WebGL for hardware-accelerated graphics, and
        is cross-platform, cross-browser, and tuned for dynamic-data
        visualization. Cesium is open source under the Apache 2.0
        license. If you go to the site above, you orbit with the ISS.

        Also fun talks at Siggraph next month:
        *Progressive Streaming of Compressed 3D Graphics in a Web Browser*
        A solution for fast progressive streaming and visualization of
        compressed 3D graphics on the web. The approach relies on a
        dedicated progressive-compression algorithm and a plugin-free
        solution for streaming, decoding, and visualization by the web
        browser, which relies on an optimized parallel
        JavaScript/WebGL implementation. (Guillaume Lavoué,Université
        de Lyon, LIRIS CNRS)
        *Earth in Google Maps: Rendering Trillions of Triangles in
        JavaScript*
        This talk gives an overview of the rendering technology used
        to render Google Earth's massive dataset in a web browser
        using JavaScript and WebGL. (Janne Kontkanen, Evan Parker;
        Google Inc.)

        The WebGL area has matured a lot since I last looked at it a
        year or two ago.

        Just had to share.


        On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen
        <[email protected] <mailto:[email protected]>> wrote:

            There are a lot of double buttons and menu options in the
            current viewers.
            For instance the top bar has got the parcel name and so
            does the second bar. (inlcusive all the restrictions
            buttons ... double ...)

            The bottom bar starts with the Nearby chat button ... wich
            does exactly the same as the balloon button.

            Wow that certainly adds to the complexity.

            It would be better to get complete get rid of the ui, by
            making a second window with just all the buttons seperate
            from viewer window. Just the black top bar with the region
            and current opensim name would remain.

            Maybe even an UI app for on the ipad or android can be
            made. (wich would then direct communicate with the viewer
            window)





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