Imagine diving into a pool of water like that in your VW.
On Mon, Aug 11, 2014 at 10:04 PM, Frank Nichols <[email protected]> wrote: > This is nothing compared to the others, but be SURE to include this kind > of water ( also WebGL ) - :) > > http://www.chromeexperiments.com/detail/webgl-water-simulation/ > > > On Mon, Aug 11, 2014 at 9:07 PM, Mister Blue <[email protected]> > wrote: > >> There is a lot of WebGL stuff happening out there. I thought I'd mash >> some existing code together and create a simple viewer to generate some >> test numbers and proof points, but it seems that every time I click on >> another link I find another amazing WebGL project. >> >> Some samples: >> Blend4Web (http://www.blend4web.com/en/). A small company that makes a >> Blender plugin and a browser view. You build your world in Blender and can >> output html or js and then walk around in your world in the browser viewer. >> The viewer itself is GPL. >> Cesium (http://cesiumjs.org/) Cesium is a JavaScript library for >> creating 3D globes and 2D maps in a web browser without a plugin. It uses >> WebGL for hardware-accelerated graphics, and is cross-platform, >> cross-browser, and tuned for dynamic-data visualization. Cesium is open >> source under the Apache 2.0 license. If you go to the site above, you orbit >> with the ISS. >> >> Also fun talks at Siggraph next month: >> *Progressive Streaming of Compressed 3D Graphics in a Web Browser* >> A solution for fast progressive streaming and visualization of compressed >> 3D graphics on the web. The approach relies on a dedicated >> progressive-compression algorithm and a plugin-free solution for streaming, >> decoding, and visualization by the web browser, which relies on an >> optimized parallel JavaScript/WebGL implementation. (Guillaume >> Lavoué,Université de Lyon, LIRIS CNRS) >> *Earth in Google Maps: Rendering Trillions of Triangles in JavaScript* >> This talk gives an overview of the rendering technology used to render >> Google Earth’s massive dataset in a web browser using JavaScript and WebGL. >> (Janne Kontkanen, Evan Parker; Google Inc.) >> >> The WebGL area has matured a lot since I last looked at it a year or two >> ago. >> >> Just had to share. >> >> >> On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen <[email protected]> >> wrote: >> >>> There are a lot of double buttons and menu options in the current >>> viewers. >>> >>> For instance the top bar has got the parcel name and so does the second >>> bar. (inlcusive all the restrictions buttons ... double ...) >>> >>> The bottom bar starts with the Nearby chat button ... wich does exactly >>> the same as the balloon button. >>> >>> Wow that certainly adds to the complexity. >>> >>> It would be better to get complete get rid of the ui, by making a second >>> window with just all the buttons seperate from viewer window. Just the >>> black top bar with the region and current opensim name would remain. >>> >>> Maybe even an UI app for on the ipad or android can be made. (wich would >>> then direct communicate with the viewer window) >>> >>> >>> >>> >>> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >>> >>> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> >
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