With scripts is is almost trivial, in fact most IDEs have an option to add a standard "boilerplate" header which include a selection of copyright notices and licences.
It would require a new database field for a generic object, but I can't see any reason that it couldn't be added. Somewhat the same as identifying the "content creator" in fact. That would certainly help "keep honest people honest". However, I suspect that there are some hidden "gotchas" just like trying to get a universal "content creator" field that works everywhere. Karen --- On Fri, 12/11/09, Jeroen van Veen <[email protected]> wrote: > From: Jeroen van Veen <[email protected]> > Subject: Re: [Opensim-users] Protecting Script Source in .oar files > To: [email protected] > Date: Friday, December 11, 2009, 2:13 AM > Would it be an idea to have a general > way to add a copyright message to > scripts/objects, without adding it as a notecard or > something? That way it's > at least clear where the object is supposed to come from. > Some sort of a > metadata thing :-) > > kind regards, > > Jeroen > > Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam: > > There's some long answers to this; but the short > answer is very simple: No. > > > > It is impossible by definition - obfuscation is the > best you can manage; > > but at some point the region will need to > execute the code - which is the > > point where someone will be able to grab & > if necessary decompile. > > > > Adam > > > > From: [email protected] > > [mailto:[email protected]] > On Behalf Of Marcus > > Alexander Link Sent: Thursday, 10 December 2009 > 1:29 PM > > To: [email protected] > > Subject: [Opensim-users] Protecting Script Source in > .oar files > > > > Hi everyone, > > > > this is my first posting to this list and I would like > to introduce myself > > with a few words. > > > > I am a content creator for Second Life Technology and > I have been testing > > OpenSimulator for a while now. I joined 'Second > Life' 2006 and became a > > virtual watches designer by taking free classes > in SL. I met my GF in SL > > and she moved from Houston/Texas to Germany, > where we now live together. > > We both are also SL Solution Provider. > > > > Friends and I started a Product development Community > in SL and one of our > > first developments was a multiple Choice Quiz > System for SL Technology. I > > am convinced of OpenSimulator because of the > possibility of .oar and .iar > > files which are such an amazing advantage, > compared to what, lets say > > "closed proprietary grids" offer. > > > > To come to an end and the question I would like to > have answered: > > > > Is there a reliable way to protect the source of a > script in a .oar file ? > > > > > > Marcus > > Frankfurt, Germany > > > > p.s. I am currently looking for an additional team > member, a perl > > developer, who would be responsible to further > develop the community shop > > features: http://storebox.manupool.com > > > > -- > > The "Marble Isle Quiz System" was nominated for the > European Innovative > > Games Award 2009 in the category 'Advancement > Prize' Innovative > > Application Methods & Environments, which is > an encouraging recognition > > for a SL/OpenSimulator application. > > > > Our Team so far: > > http://storebox.manupool.com/cgi-bin/biographical.cgi > > > > What we have so far: > > We alreday have an in-world vendorsystem with a > currency/credit feature: > > http://www.youtube.com/watch?v=zzZGLA1E9xQ > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
