ai, indeed when somebody would copy paste the compiled code in the reflector tool then the source can be extracted. So saving the scripts in a compiled form would not give a reliable protection.
Now I just have to open the oar with winrar and open the file with wordpad to copy paste the lsl script. On 11-12-09 22:59, Frisby, Adam wrote: > Not very well - take a look at Reflector.NET. > > Adam > > >> -----Original Message----- >> From: [email protected] [mailto:opensim-users- >> [email protected]] On Behalf Of Marcel Edward Verhagen >> Sent: Friday, 11 December 2009 1:10 PM >> To: [email protected] >> Subject: Re: [Opensim-users] Protecting Script Source in .oar files >> >> Could no mod scripts not be saved compiled in the oar ? >> In that case the source would be protected. >> >> >> On 11-12-09 21:51, Justin Clark-Casey wrote: >> >>> Jeroen van Veen wrote: >>> >>> >>>> Would it be an idea to have a general way to add a copyright message >>>> >> to >> >>>> scripts/objects, without adding it as a notecard or something? That >>>> >> way it's >> >>>> at least clear where the object is supposed to come from. Some sort >>>> >> of a >> >>>> metadata thing :-) >>>> >>>> >>> If you're saving an entire OAR with a single parcel then you could >>> >> place >> >>> licensing information in the parcel description (or in multiple >>> >> parcel >> >>> descriptions). I know this is pretty crude. >>> >>> At the back of my mind, I think it might also be nice to have a tool >>> >> to inject a >> >>> license into an OAR at a known location, though again this doesn't >>> >> help if one >> >>> wants to have different licenses for individual items (though such a >>> >> thing would >> >>> present its own problems anyway). >>> >>> >>> >>>> kind regards, >>>> >>>> Jeroen >>>> >>>> Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam: >>>> >>>> >>>>> There's some long answers to this; but the short answer is very >>>>> >> simple: No. >> >>>>> It is impossible by definition - obfuscation is the best you can >>>>> >> manage; >> >>>>> but at some point the region will need to execute the code - >>>>> >> which is the >> >>>>> point where someone will be able to grab& if necessary >>>>> >> decompile. >> >>>>> Adam >>>>> >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of >>>>> >> Marcus >> >>>>> Alexander Link Sent: Thursday, 10 December 2009 1:29 PM >>>>> To: [email protected] >>>>> Subject: [Opensim-users] Protecting Script Source in .oar files >>>>> >>>>> Hi everyone, >>>>> >>>>> this is my first posting to this list and I would like to introduce >>>>> >> myself >> >>>>> with a few words. >>>>> >>>>> I am a content creator for Second Life Technology and I have been >>>>> >> testing >> >>>>> OpenSimulator for a while now. I joined 'Second Life' 2006 and >>>>> >> became a >> >>>>> virtual watches designer by taking free classes in SL. I met my >>>>> >> GF in SL >> >>>>> and she moved from Houston/Texas to Germany, where we now live >>>>> >> together. >> >>>>> We both are also SL Solution Provider. >>>>> >>>>> Friends and I started a Product development Community in SL and one >>>>> >> of our >> >>>>> first developments was a multiple Choice Quiz System for SL >>>>> >> Technology. I >> >>>>> am convinced of OpenSimulator because of the possibility of .oar >>>>> >> and .iar >> >>>>> files which are such an amazing advantage, compared to what, lets >>>>> >> say >> >>>>> "closed proprietary grids" offer. >>>>> >>>>> To come to an end and the question I would like to have answered: >>>>> >>>>> Is there a reliable way to protect the source of a script in a .oar >>>>> >> file ? >> >>>>> >>>>> Marcus >>>>> Frankfurt, Germany >>>>> >>>>> p.s. I am currently looking for an additional team member, a perl >>>>> developer, who would be responsible to further develop the >>>>> >> community shop >> >>>>> features: http://storebox.manupool.com >>>>> >>>>> -- >>>>> The "Marble Isle Quiz System" was nominated for the European >>>>> >> Innovative >> >>>>> Games Award 2009 in the category 'Advancement Prize' Innovative >>>>> Application Methods& Environments, which is an encouraging >>>>> >> recognition >> >>>>> for a SL/OpenSimulator application. >>>>> >>>>> Our Team so far: >>>>> http://storebox.manupool.com/cgi-bin/biographical.cgi >>>>> >>>>> What we have so far: >>>>> We alreday have an in-world vendorsystem with a currency/credit >>>>> >> feature: >> >>>>> http://www.youtube.com/watch?v=zzZGLA1E9xQ >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/mailman/listinfo/opensim-users >>>> >>>> >>>> >>> >>> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
