Could no mod scripts not be saved compiled in the oar ? In that case the source would be protected.
On 11-12-09 21:51, Justin Clark-Casey wrote: > Jeroen van Veen wrote: > >> Would it be an idea to have a general way to add a copyright message to >> scripts/objects, without adding it as a notecard or something? That way it's >> at least clear where the object is supposed to come from. Some sort of a >> metadata thing :-) >> > If you're saving an entire OAR with a single parcel then you could place > licensing information in the parcel description (or in multiple parcel > descriptions). I know this is pretty crude. > > At the back of my mind, I think it might also be nice to have a tool to > inject a > license into an OAR at a known location, though again this doesn't help if one > wants to have different licenses for individual items (though such a thing > would > present its own problems anyway). > > >> kind regards, >> >> Jeroen >> >> Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam: >> >>> There's some long answers to this; but the short answer is very simple: No. >>> >>> It is impossible by definition - obfuscation is the best you can manage; >>> but at some point the region will need to execute the code - which is the >>> point where someone will be able to grab& if necessary decompile. >>> >>> Adam >>> >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Marcus >>> Alexander Link Sent: Thursday, 10 December 2009 1:29 PM >>> To: [email protected] >>> Subject: [Opensim-users] Protecting Script Source in .oar files >>> >>> Hi everyone, >>> >>> this is my first posting to this list and I would like to introduce myself >>> with a few words. >>> >>> I am a content creator for Second Life Technology and I have been testing >>> OpenSimulator for a while now. I joined 'Second Life' 2006 and became a >>> virtual watches designer by taking free classes in SL. I met my GF in SL >>> and she moved from Houston/Texas to Germany, where we now live together. >>> We both are also SL Solution Provider. >>> >>> Friends and I started a Product development Community in SL and one of our >>> first developments was a multiple Choice Quiz System for SL Technology. I >>> am convinced of OpenSimulator because of the possibility of .oar and .iar >>> files which are such an amazing advantage, compared to what, lets say >>> "closed proprietary grids" offer. >>> >>> To come to an end and the question I would like to have answered: >>> >>> Is there a reliable way to protect the source of a script in a .oar file ? >>> >>> >>> Marcus >>> Frankfurt, Germany >>> >>> p.s. I am currently looking for an additional team member, a perl >>> developer, who would be responsible to further develop the community shop >>> features: http://storebox.manupool.com >>> >>> -- >>> The "Marble Isle Quiz System" was nominated for the European Innovative >>> Games Award 2009 in the category 'Advancement Prize' Innovative >>> Application Methods& Environments, which is an encouraging recognition >>> for a SL/OpenSimulator application. >>> >>> Our Team so far: >>> http://storebox.manupool.com/cgi-bin/biographical.cgi >>> >>> What we have so far: >>> We alreday have an in-world vendorsystem with a currency/credit feature: >>> http://www.youtube.com/watch?v=zzZGLA1E9xQ >>> >>> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
