@Marcel Sounds great !
On Fri, Dec 11, 2009 at 10:10 PM, Marcel Edward Verhagen < [email protected]> wrote: > Could no mod scripts not be saved compiled in the oar ? > In that case the source would be protected. > > > On 11-12-09 21:51, Justin Clark-Casey wrote: > > Jeroen van Veen wrote: > > > >> Would it be an idea to have a general way to add a copyright message to > >> scripts/objects, without adding it as a notecard or something? That way > it's > >> at least clear where the object is supposed to come from. Some sort of a > >> metadata thing :-) > >> > > If you're saving an entire OAR with a single parcel then you could place > > licensing information in the parcel description (or in multiple parcel > > descriptions). I know this is pretty crude. > > > > At the back of my mind, I think it might also be nice to have a tool to > inject a > > license into an OAR at a known location, though again this doesn't help > if one > > wants to have different licenses for individual items (though such a > thing would > > present its own problems anyway). > > > > > >> kind regards, > >> > >> Jeroen > >> > >> Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam: > >> > >>> There's some long answers to this; but the short answer is very simple: > No. > >>> > >>> It is impossible by definition - obfuscation is the best you can > manage; > >>> but at some point the region will need to execute the code - which is > the > >>> point where someone will be able to grab& if necessary decompile. > >>> > >>> Adam > >>> > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of Marcus > >>> Alexander Link Sent: Thursday, 10 December 2009 1:29 PM > >>> To: [email protected] > >>> Subject: [Opensim-users] Protecting Script Source in .oar files > >>> > >>> Hi everyone, > >>> > >>> this is my first posting to this list and I would like to introduce > myself > >>> with a few words. > >>> > >>> I am a content creator for Second Life Technology and I have been > testing > >>> OpenSimulator for a while now. I joined 'Second Life' 2006 and became > a > >>> virtual watches designer by taking free classes in SL. I met my GF in > SL > >>> and she moved from Houston/Texas to Germany, where we now live > together. > >>> We both are also SL Solution Provider. > >>> > >>> Friends and I started a Product development Community in SL and one of > our > >>> first developments was a multiple Choice Quiz System for SL > Technology. I > >>> am convinced of OpenSimulator because of the possibility of .oar and > .iar > >>> files which are such an amazing advantage, compared to what, lets say > >>> "closed proprietary grids" offer. > >>> > >>> To come to an end and the question I would like to have answered: > >>> > >>> Is there a reliable way to protect the source of a script in a .oar > file ? > >>> > >>> > >>> Marcus > >>> Frankfurt, Germany > >>> > >>> p.s. I am currently looking for an additional team member, a perl > >>> developer, who would be responsible to further develop the community > shop > >>> features: http://storebox.manupool.com > >>> > >>> -- > >>> The "Marble Isle Quiz System" was nominated for the European Innovative > >>> Games Award 2009 in the category 'Advancement Prize' Innovative > >>> Application Methods& Environments, which is an encouraging > recognition > >>> for a SL/OpenSimulator application. > >>> > >>> Our Team so far: > >>> http://storebox.manupool.com/cgi-bin/biographical.cgi > >>> > >>> What we have so far: > >>> We alreday have an in-world vendorsystem with a currency/credit > feature: > >>> http://www.youtube.com/watch?v=zzZGLA1E9xQ > >>> > >>> > >> _______________________________________________ > >> Opensim-users mailing list > >> [email protected] > >> https://lists.berlios.de/mailman/listinfo/opensim-users > >> > >> > > > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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