Me and Fire Centaur are doing some work on SLOODLE (and our hosted service, Avatar Classroom) that uses ZZText (see http://wiki.secondlife.com/wiki/ZZText ) to display text on a prim. This relies on a dozen or so uploaded textures, which are currently identified in the script by hard-coded UUIDs. We will distribute the finished thing as IAR/OAR so it can be easily loaded into any grid.
We've put the textures into the inventory of the object, and when we export textures in an IAR or OAR, it seems like the UUIDs are saved along with the textures. If we load that IAR/OAR into another grid, can we rely on the UUIDs always being the same? Or are there some circumstances where a texture exported from one grid and imported into another will end up having a different UUID? -- Edmund Edgar Avatar Classroom Your classroom, on the web, in a virtual world. [email protected] +81 090 3912 3380 Skype: edmundedgar Second Life: Edmund Earp Linked In: edmundedgar Twitter: @edmundedgar http://www.avatarclassroom.com _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
