On 27 March 2012 02:45, Jeff Kelley <[email protected]> wrote:
> Since you put the textures into the object's inventory, why not :
>
> FontTexture = llGetInventoryKey(texture_name);

Thanks Jeff, that was my fallback plan.

But I'd rather use the UUIDs if I can do it reliably because:
1) It makes the script simpler.
2) If more than one of the object is rezzed on the same grid, I'm
hoping using the same UUIDs for all of them will allow the textures to
be cached in the viewer, so they'll load faster the second time a user
encounters the object.

-- 
Edmund Edgar
Avatar Classroom
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[email protected]
+81 090 3912 3380
Skype: edmundedgar
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