On 27 March 2012 02:45, Jeff Kelley <[email protected]> wrote: > Since you put the textures into the object's inventory, why not : > > FontTexture = llGetInventoryKey(texture_name);
Thanks Jeff, that was my fallback plan. But I'd rather use the UUIDs if I can do it reliably because: 1) It makes the script simpler. 2) If more than one of the object is rezzed on the same grid, I'm hoping using the same UUIDs for all of them will allow the textures to be cached in the viewer, so they'll load faster the second time a user encounters the object. -- Edmund Edgar Avatar Classroom Your classroom, on the web, in a virtual world. [email protected] +81 090 3912 3380 Skype: edmundedgar Second Life: Edmund Earp Linked In: edmundedgar Twitter: @edmundedgar http://www.avatarclassroom.com _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
