Here's a reference to particle chains including someone saying they can
get from an attachment to a rezzed prim.
http://community.secondlife.com/t5/Scripting/Link-two-prims-with-a-particle-chain/td-p/335119
another post said:
"the best way to go is to take a trip to The Particle Laboratory, not
only will it walk you through all the settings, but there is also a
free easy to edit script provided .
But... I think this would produce a straight-line connection, which
would look more like a stretched rubber-band than a dangling, floppy
chain or cord.
Thanks Trinity !
On 3/22/12 11:33 PM, Trinity wrote:
a possible hint to a solution: A lot of people use particles for
chains and ropes between collars or cuffs and poles for bdsm things
On Thu, Mar 22, 2012 at 11:37 PM, Wade Schuette
<[email protected] <mailto:[email protected]>> wrote:
If there is physics support for a hanging rope (or chain or cord
or elastic band) connected at both ends, I have never seen it,
and I've looked for it many times, for swings and ropes connecting
my sailboat to the pier, etc.
If someone else has seen this work, let us know! Maybe there's
some way to do it with "mesh" objects these days.
Flexiprims only connect at one end, and you can't chain them
together. Chains of links don't work because, well, physics is
pretty bad -- they tend to explode or do other strange things.
You could fake the appearance of a cord by having a photograph of
a hanging cord on a flat prim, and very cleverly stretching and
rotating the prim -- but that would only work if you knew where
both ends of the cord should be, and, as you either know or will
find out soon, the avatar and attachments are all managed on the
CLIENT, and the SERVER only knows where the avatar center of mass
is, let alone where an arm is, or a hand, or a held object like a
handset.
And, there is no way to have a held handset report its region
coordinates, because it doesn't know itself where it is. If you
ask for llGetPos() or something, you get the coordinates of the
center of mass of the avatar. Sigh.
So, basically, no, there is no good way to have anything that
looks like a realistic cord connecting two objects, at all
(unless mesh does it), let alone one object that is an attachment
and another object that is not an attachment, that I know of.
Wade
On 3/22/12 8:10 PM, Han Xu wrote:
Hi,
I am wondering if it is possible to realize this effect in OpenSim:
1. A handset connects to the telephone via a cord.
2. The cord must always at one end connect to the headphone and
at another end to the telephone.
3. The user can pick up the handset (NOT the entire telephone
set) and when a handset is picked up, the cord remains connecting
to the handset and the telephone.
Is it too ambitious?
Thanks!
Cheers,
Han
_______________________________________________
Opensim-users mailing list
[email protected] <mailto:[email protected]>
https://lists.berlios.de/mailman/listinfo/opensim-users
_______________________________________________
Opensim-users mailing list
[email protected] <mailto:[email protected]>
https://lists.berlios.de/mailman/listinfo/opensim-users
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users