Here's a reference to particle chains including someone saying they can get from an attachment to a rezzed prim.

http://community.secondlife.com/t5/Scripting/Link-two-prims-with-a-particle-chain/td-p/335119

another post said:
"the best way to go is to take a trip to The Particle Laboratory, not only will it walk you through all the settings, but there is also a free easy to edit script provided .

But... I think this would produce a straight-line connection, which would look more like a stretched rubber-band than a dangling, floppy chain or cord.

  Thanks Trinity !



On 3/22/12 11:33 PM, Trinity wrote:
a possible hint to a solution: A lot of people use particles for chains and ropes between collars or cuffs and poles for bdsm things

On Thu, Mar 22, 2012 at 11:37 PM, Wade Schuette <[email protected] <mailto:[email protected]>> wrote:

    If there is physics support for a hanging rope (or chain or cord
    or elastic band) connected at both ends,  I have never seen it,
    and I've looked for it many times, for swings and ropes connecting
    my sailboat to the pier, etc.

    If someone else has seen this work, let us know!  Maybe there's
    some way to do it with "mesh" objects these days.

    Flexiprims only connect at one end, and you can't chain them
    together.  Chains of links don't work because, well, physics is
    pretty bad -- they tend to explode or do other strange things.

    You could fake the appearance of a cord by having a photograph of
    a hanging cord on a flat prim, and very cleverly stretching and
    rotating the prim -- but that would only work if you knew where
    both ends of the cord should be, and,  as you either know or will
    find out soon,   the avatar and attachments are all managed on the
    CLIENT, and the SERVER only knows where the avatar center of mass
    is,  let alone where an arm is, or a hand, or a held object like a
    handset.

    And, there is no way to have a held handset report its region
    coordinates, because it doesn't know itself where it is. If you
    ask for llGetPos() or something, you get the coordinates of the
    center of mass of the avatar.   Sigh.

    So,  basically, no, there is no good way to have anything that
    looks like a realistic cord connecting two objects,  at all
    (unless mesh does it), let alone one object that is an attachment
    and another object that is not an attachment, that I know of.

    Wade



    On 3/22/12 8:10 PM, Han Xu wrote:
    Hi,

    I am wondering if it is possible to realize this effect in OpenSim:
    1. A handset connects to the telephone via a cord.
    2. The cord must always at one end connect to the headphone and
    at another end to the telephone.
    3. The user can pick up the handset (NOT the entire telephone
    set) and when a handset is picked up, the cord remains connecting
    to the handset and the telephone.


    Is it too ambitious?

    Thanks!

    Cheers,
    Han


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