um, well, I think I should think about more realistic stuff to implement ;-)
Thank for your explanation! Han On Fri, Mar 23, 2012 at 2:33 PM, Trinity <[email protected]> wrote: > a possible hint to a solution: A lot of people use particles for chains > and ropes between collars or cuffs and poles for bdsm things > > > On Thu, Mar 22, 2012 at 11:37 PM, Wade Schuette > <[email protected]>wrote: > >> If there is physics support for a hanging rope (or chain or cord or >> elastic band) connected at both ends, I have never seen it, and I've >> looked for it many times, for swings and ropes connecting my sailboat to >> the pier, etc. >> >> If someone else has seen this work, let us know! Maybe there's some way >> to do it with "mesh" objects these days. >> >> Flexiprims only connect at one end, and you can't chain them together. >> Chains of links don't work because, well, physics is pretty bad -- they >> tend to explode or do other strange things. >> >> You could fake the appearance of a cord by having a photograph of a >> hanging cord on a flat prim, and very cleverly stretching and rotating the >> prim -- but that would only work if you knew where both ends of the cord >> should be, and, as you either know or will find out soon, the avatar and >> attachments are all managed on the CLIENT, and the SERVER only knows where >> the avatar center of mass is, let alone where an arm is, or a hand, or a >> held object like a handset. >> >> And, there is no way to have a held handset report its region >> coordinates, because it doesn't know itself where it is. If you ask for >> llGetPos() or something, you get the coordinates of the center of mass of >> the avatar. Sigh. >> >> So, basically, no, there is no good way to have anything that looks like >> a realistic cord connecting two objects, at all (unless mesh does it), let >> alone one object that is an attachment and another object that is not an >> attachment, that I know of. >> >> Wade >> >> >> >> On 3/22/12 8:10 PM, Han Xu wrote: >> >> Hi, >> >> I am wondering if it is possible to realize this effect in OpenSim: >> 1. A handset connects to the telephone via a cord. >> 2. The cord must always at one end connect to the headphone and at >> another end to the telephone. >> 3. The user can pick up the handset (NOT the entire telephone set) and >> when a handset is picked up, the cord remains connecting to the handset and >> the telephone. >> >> >> Is it too ambitious? >> >> Thanks! >> >> Cheers, >> Han >> >> >> _______________________________________________ >> Opensim-users mailing >> [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
