Assuming you could render a rigged mesh, it would work between two prims, which would be very useful, but I don't see how it would work between an attachment ( phone handset) and a rezzed prim ( the phone base.). There's still the problem that the server has no idea where the avatar's hand or attachments are, as that's all done on the client, no?


On 3/25/12 3:08 AM, M.E. Verhagen wrote:
a rigged mesh would be the perfect solution, but i do nit know if there are already viewers wich render those.

Op vrijdag 23 maart 2012 schreef Nebadon Izumi ([email protected] <mailto:[email protected]>) het volgende: > use particles? its not a perfect solution, but if you know what your doing it can be pretty convincing.
>
> On Thu, Mar 22, 2012 at 8:10 PM, Han Xu <[email protected] <mailto:[email protected]>> wrote:
>>
>> Hi,
>>
>> I am wondering if it is possible to realize this effect in OpenSim:
>> 1. A handset connects to the telephone via a cord.
>> 2. The cord must always at one end connect to the headphone and at another end to the telephone. >> 3. The user can pick up the handset (NOT the entire telephone set) and when a handset is picked up, the cord remains connecting to the handset and the telephone.
>>
>>
>> Is it too ambitious?
>>
>> Thanks!
>>
>> Cheers,
>> Han
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected] <mailto:[email protected]>
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
> --
> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>

--
Groningen en Hannover Opensims: secondlife://meverhagen.nl:8002:Hannover ZW/


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