OK thanks, I'll have a closer look On Thu, May 3, 2012 at 2:17 AM, Justin Clark-Casey <[email protected] > wrote:
> I have heard of these problems occasionally but unfortunately I'm not sure > of the cause or any steps to reliably reproduce them. > > > On 02/05/12 18:10, R.Gunther wrote: > >> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3) some >> parts of my hud are sometimes invisible. >> >> On 2012-05-02 15:32, Neil Canham wrote: >> >>> Hi >>> Just wondering if anyone else has seen this - I'm finding that using SL >>> V3.3.0 against OpenSim 0.7.3 HUD textures >>> sometimes do not appear or appear transparent when they are not. It >>> isn't that they don't load - they are loaded - >>> clicking on the HUD or resizing the window usually makes them instantly >>> appear, so it appears as if the viewer doesn't >>> realise it needs to render them. I don't see this using an Imprudence >>> 1.3 or 1.4 based viewer. >>> >>> Neil Canham >>> vComm Solutions >>> >>> >>> ______________________________**_________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>> >> >> >> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> > > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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