Sorry to hear that James. But for me, this seems to have fixed it - rebuilding one of the HUDs with an additional transparent prim at the back as the root prim, the problem seems to have gone (10 log out / in cycles without issue so far). Interestingly it seems to have also auto-magically fixed the other HUD too... more investigation needed to see how that might be possible.
Neil On Fri, May 4, 2012 at 5:47 PM, James Stallings II < [email protected]> wrote: > Not for me; the attachment in question for me is a TP hud for teleporting > around a large megaregion. I consists of a stack of several cube prims, all > linked, and all exhibit the trouble. > > > On Fri, May 4, 2012 at 11:30 AM, Neil Canham <[email protected]> wrote: > >> Ah that is an interesting point - I checked and sure enough it is only >> the root prim textures that are vanishing. So a work-around is to >> restructure the HUD to have a small transparent root prim. But I'd like to >> try to see what is going on - I noticed reading an old description of the >> viewer architecture that textures are assigned a boost value - HUDs should >> be assigned fairly high and selected (clicked on) textures get very high >> too. One possibility is that the root prim in the HUD isn't always getting >> this boost value set correctly so other textures in the scene are taking >> precedence. Vague idea I know... >> >> Thanks for the root prim hint! >> >> Neil >> >> On Thu, May 3, 2012 at 8:01 PM, R.Gunther <[email protected]> wrote: >> >>> In my viewer i see always the root prim thats getting invisible on my >>> hud. >>> Maby Neil Canham can check if its also the root prim on the screen. >>> >>> >>> On 2012-05-03 03:17, Justin Clark-Casey wrote: >>> >>>> I have heard of these problems occasionally but unfortunately I'm not >>>> sure of the cause or any steps to reliably reproduce them. >>>> >>>> On 02/05/12 18:10, R.Gunther wrote: >>>> >>>>> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3) >>>>> some parts of my hud are sometimes invisible. >>>>> >>>>> On 2012-05-02 15:32, Neil Canham wrote: >>>>> >>>>>> Hi >>>>>> Just wondering if anyone else has seen this - I'm finding that using >>>>>> SL V3.3.0 against OpenSim 0.7.3 HUD textures >>>>>> sometimes do not appear or appear transparent when they are not. It >>>>>> isn't that they don't load - they are loaded - >>>>>> clicking on the HUD or resizing the window usually makes them >>>>>> instantly appear, so it appears as if the viewer doesn't >>>>>> realise it needs to render them. I don't see this using an Imprudence >>>>>> 1.3 or 1.4 based viewer. >>>>>> >>>>>> Neil Canham >>>>>> vComm Solutions >>>>>> >>>>>> >>>>>> ______________________________**_________________ >>>>>> Opensim-users mailing list >>>>>> [email protected] >>>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>>>> >>>>> >>>>> >>>>> >>>>> ______________________________**_________________ >>>>> Opensim-users mailing list >>>>> [email protected] >>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>>> >>>> >>>> >>>> >>> ______________________________**_________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > > -- > =================================== > http://simhost.com > http://twitter.com/jstallings2 > http://www.linkedin.com/pub/5/770/a49 > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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