I'm quite surprised to hear this as I would be pretty sure that we're sending exactly the same information to both PC
and Mac. Have you seen this on any other viewer (though I know this might be difficult with the lower number of viewers
supporting Mac OSX)? Do you see the same issue on Linden Lab's grid with the same viewer?
On 04/04/13 19:29, Kay McLennan wrote:
[I cannot answer the question concerning "which mesh-enabled OS viewer is the most
lightweight." Note: I like the
Firestorm viewer and the Kokua viewer (and especially the shadows in the Kokua
viewer).] However, I just discovered
(and solved) a viewer issue that everyone wishing to accommodate both PC
virtual world users and Mac virtual world users
needs to know about.
I just installed a Firestorm mesh-enabled OS viewer on a Mac Air laptop.
[Note: I previously exclusively used PC-based
viewers to access and build in OpenSim.] In turn, when first accessing my own
private grid I noticed the ground
textures were only a [blinding] mix of the mountain and rock terrain textures
(that are in the default terrain texture
boxes 3 and 4 in the Terrain Tab in the Region/Estate drop down menu). In
turn, any student (and in particular, new
students) that first sees such a barren virtual world landscape is likely to
have a less than enthusiastic reaction to
virtual world learning.
To make a somewhat long "trial and error" story short, the easiest solution to
the above problem is to make sure to
change the default terrain texture settings for all OpenSim islands. In
particular, for the sake of Mac users, if you
want grass to show up on the ground level (around 24 meters) there has to be
some green grass in terrain texture box 3.
Has anyone else encountered and/or solved the problem of dissimilar ground
textures when moving from a PC-based viewer
to a Mac-based viewer?
Also, any tips for where to get the best 1024 x 1024 ground textures?
Best,
Kay
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OSVW Consulting
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