I hope this message isn't filtered out because you might think this is an ad. But there is a product in Secondlife I would love it. if it was also available in Opensim. I bought one and it works incredibly well in SL. It is at https://marketplace.secondlife.com/p/LandMap-Change-your-ground-texture-without-land-powers/236734 on Marketplace. It is called JVTEK's landmap. It lets you put out a device that gives you options to move markers over a land area as big as 32m x 32m. Once you select the area it reads the shape of that land and produces a sculpty on a web site and give you the link to download it. You then drag and drop from your inventory to the device and it places it right on top of that area of land and lets you make small adjustments. When you're done you remove the device and the post markers go to. Then you can use any texture you want on that sculpty. He gets $L 1500 each, so I doubt they will just hand it over to Opensim, but I heard he made it from some avaialble source someplace. Maybe someone could figure out something like that for Opensim? Who ever does it, will be a hero to so many in the Opensim metaverse. ;)

Somebody, anybody?

Your friend,

InuYasha



On 4/7/2013 7:04 AM, Kay McLennan wrote:
On Fri, Apr 5, 2013 at 5:57 PM, Dahlia Trimble <[email protected] <mailto:[email protected]>> wrote:


    ...All of the blending occurs on the viewer and there is no way
    for the server to enforce any particular interpretation of the
    terrain settings by any viewer. If you find that having a grass
    texture in the 3rd box produces a more appealing result when
    viewed with your setup, bear in mind that others will likely see
    it quite differently. This is really a deficiency in the design of
    the basic terrain system. If you want something more consistent or
    better in some other way, you might *consider using a mesh (or
    multiple meshes) for your terrain*.


I am intrigued by your suggestion -- "consider using a mesh (or multiple meshes) for your terrain." That is, I always considered the terrain in SL and the OS to be the one built-in mesh (rather than requiring the need for additional mesh uploads). Still, my findings plus your explanation (re: the limitations of the blending of the terrain textures "viewer side") does point to the need for an alternative that is more consistently viewed by all users.

Does anyone know of any examples of mesh terrain uploads in the OSgrid? Needless-to-say, I am eager to see what an uploaded mesh terrain appears (on both a Mac and a PC!).

-- Kay


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