Ah, yeah. I wish I knew more about sculpties, but I was never very successful at manipulating them. Looks like meshes are the way to go. Higher LOD at any rate.
~~~ Go around! Go around! Go around the Windmill! Sing us a song, of storms. On Sat, Apr 20, 2013 at 4:46 PM, InuYasha Meiji <[email protected]>wrote: > I haven't dowloaded this because I have no intest in someone's SL terrain > as much as getting real life terrain in my grid. The only thing like that > I have seen seems to do a much smallere scale then I am looking for. It > uses SRTM data to create a 10% size of the real terain. I wanted a 1:1 > scale map. This is very close though, good job to the maker. > > InuYasha. > > > On 4/20/2013 4:24 PM, Storm Singer wrote: > >> Has anybody tried >> http://www.spinmass.com/**Software/TerrainSculptor.aspx<http://www.spinmass.com/Software/TerrainSculptor.aspx>? >> I've downloaded it but since I don't currently have a terrain loaded (lol) >> it's not doing much for me. >> >> ~~~ >> Go around! Go around! >> Go around the Windmill! >> Sing us a song, of storms. >> >> >> On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn < >> [email protected] >> <mailto:marcus.llewellyn@**gmail.com<[email protected]>>> >> wrote: >> >> Just a minor addendum to Mister Blue's reply; the Kokua viewer >> allows for mesh upload up to 256 meters in size. So far as I'm >> aware, it's currently the only viewer that does. >> >> Also, out of the box, a Blender unit does not equal one meter >> (they're quite a bit larger). To make sure that you are working >> with meters in Blender 2.5 or newer, you will want to check the >> Properties pane, then the Scene options, which contain a section >> named Units. Make sure this is set this to Metric. >> >> Marcus >> >> >> On 4/7/2013 5:14 PM, Mister Blue wrote: >> >> I have created terrain meshes using Blender and various >> manipulations. >> >> A very good tutorial for creating terrain meshes in Blender is >> >> http://www.youtube.com/watch?**v=g2EMquDN7qQ<http://www.youtube.com/watch?v=g2EMquDN7qQ>which >> goes through >> the steps of sculpting and painting a new terrain. Blender >> also has a mesh deformation based on an image so it is easy to >> do a heightmap or pre-existing RAW file import. >> >> If you are making a mesh for a whole region (256x256 meters), >> one "trick" is to create a mesh that is 256x256 in vertices >> but is only 64x64 blender units. The viewers only allow >> importing meshes smaller than 64m in any dimension so you must >> create your terrain mesh no larger than that. But OpenSim has >> a console command for resizing objects. So, you create your >> terrain mesh 64x64 blender units (which become one OpenSim >> size unit which is one meter), import the mesh, and then, on >> your region's console, do a "edit scale theObjectsName 256 256 >> properScaleForZ" where "properScaleForZ" is the Z size noted >> at import time times 4. >> >> -- mb >> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] <mailto:Opensim-users@lists.** >> berlios.de <[email protected]>> >> >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> >> >> >> >> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> > > > -- > ______________________________**______________________________** > ____________ > Opensim User: In Gridmode on Version 0.7.4. Nine Instances with 56 > Regions. on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard > Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache > and MySQL 5.1.41-community edition. Groups, Profiles, Vivox Voice and > Offline Messages all working. (Not yet Public, 10 user accounts so far). > ______________________________**______________________________** > ____________ > > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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