Ah, yeah. I wish I knew more about sculpties, but I was never very
successful at manipulating them. Looks like meshes are the way to go.
Higher LOD at any rate.

~~~
Go around! Go around!
Go around the Windmill!
Sing us a song, of storms.


On Sat, Apr 20, 2013 at 4:46 PM, InuYasha Meiji <[email protected]>wrote:

> I haven't dowloaded this because I have no intest in someone's SL terrain
> as much as getting real life terrain in my grid.  The only thing like that
> I have seen seems to do a much smallere scale then I am looking for.  It
> uses SRTM data to create a 10% size of the real terain.  I wanted a 1:1
> scale map.  This is very close though, good job to the maker.
>
> InuYasha.
>
>
> On 4/20/2013 4:24 PM, Storm Singer wrote:
>
>> Has anybody tried 
>> http://www.spinmass.com/**Software/TerrainSculptor.aspx<http://www.spinmass.com/Software/TerrainSculptor.aspx>?
>> I've downloaded it but since I don't currently have a terrain loaded (lol)
>> it's not doing much for me.
>>
>> ~~~
>> Go around! Go around!
>> Go around the Windmill!
>> Sing us a song, of storms.
>>
>>
>> On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn <
>> [email protected] 
>> <mailto:marcus.llewellyn@**gmail.com<[email protected]>>>
>> wrote:
>>
>>     Just a minor addendum to Mister Blue's reply; the Kokua viewer
>>     allows for mesh upload up to 256 meters in size. So far as I'm
>>     aware, it's currently the only viewer that does.
>>
>>     Also, out of the box, a Blender unit does not equal one meter
>>     (they're quite a bit larger). To make sure that you are working
>>     with meters in Blender 2.5 or newer, you will want to check the
>>     Properties pane, then the Scene options, which contain a section
>>     named Units. Make sure this is set this to Metric.
>>
>>     Marcus
>>
>>
>>     On 4/7/2013 5:14 PM, Mister Blue wrote:
>>
>>         I have created terrain meshes using Blender and various
>>         manipulations.
>>
>>         A very good tutorial for creating terrain meshes in Blender is
>>         
>> http://www.youtube.com/watch?**v=g2EMquDN7qQ<http://www.youtube.com/watch?v=g2EMquDN7qQ>which
>>  goes through
>>         the steps of sculpting and painting a new terrain. Blender
>>         also has a mesh deformation based on an image so it is easy to
>>         do a heightmap or pre-existing RAW file import.
>>
>>         If you are making a mesh for a whole region (256x256 meters),
>>         one "trick" is to create a mesh that is 256x256 in vertices
>>         but is only 64x64 blender units. The viewers only allow
>>         importing meshes smaller than 64m in any dimension so you must
>>         create your terrain mesh no larger than that. But OpenSim has
>>         a console command for resizing objects. So, you create your
>>         terrain mesh 64x64 blender units (which become one OpenSim
>>         size unit which is one meter), import the mesh, and then, on
>>         your region's console, do a "edit scale theObjectsName 256 256
>>         properScaleForZ" where "properScaleForZ" is the Z size noted
>>         at import time times 4.
>>
>>         -- mb
>>
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>>
>>
>>
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