I haven't dowloaded this because I have no intest in someone's SL terrain as much as getting real life terrain in my grid. The only thing like that I have seen seems to do a much smallere scale then I am looking for. It uses SRTM data to create a 10% size of the real terain. I wanted a 1:1 scale map. This is very close though, good job to the maker.

InuYasha.

On 4/20/2013 4:24 PM, Storm Singer wrote:
Has anybody tried http://www.spinmass.com/Software/TerrainSculptor.aspx? I've downloaded it but since I don't currently have a terrain loaded (lol) it's not doing much for me.

~~~
Go around! Go around!
Go around the Windmill!
Sing us a song, of storms.


On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn <[email protected] <mailto:[email protected]>> wrote:

    Just a minor addendum to Mister Blue's reply; the Kokua viewer
    allows for mesh upload up to 256 meters in size. So far as I'm
    aware, it's currently the only viewer that does.

    Also, out of the box, a Blender unit does not equal one meter
    (they're quite a bit larger). To make sure that you are working
    with meters in Blender 2.5 or newer, you will want to check the
    Properties pane, then the Scene options, which contain a section
    named Units. Make sure this is set this to Metric.

    Marcus


    On 4/7/2013 5:14 PM, Mister Blue wrote:

        I have created terrain meshes using Blender and various
        manipulations.

        A very good tutorial for creating terrain meshes in Blender is
        http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through
        the steps of sculpting and painting a new terrain. Blender
        also has a mesh deformation based on an image so it is easy to
        do a heightmap or pre-existing RAW file import.

        If you are making a mesh for a whole region (256x256 meters),
        one "trick" is to create a mesh that is 256x256 in vertices
        but is only 64x64 blender units. The viewers only allow
        importing meshes smaller than 64m in any dimension so you must
        create your terrain mesh no larger than that. But OpenSim has
        a console command for resizing objects. So, you create your
        terrain mesh 64x64 blender units (which become one OpenSim
        size unit which is one meter), import the mesh, and then, on
        your region's console, do a "edit scale theObjectsName 256 256
        properScaleForZ" where "properScaleForZ" is the Z size noted
        at import time times 4.

        -- mb

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