I haven't dowloaded this because I have no intest in someone's SL
terrain as much as getting real life terrain in my grid. The only thing
like that I have seen seems to do a much smallere scale then I am
looking for. It uses SRTM data to create a 10% size of the real
terain. I wanted a 1:1 scale map. This is very close though, good job
to the maker.
InuYasha.
On 4/20/2013 4:24 PM, Storm Singer wrote:
Has anybody tried
http://www.spinmass.com/Software/TerrainSculptor.aspx? I've downloaded
it but since I don't currently have a terrain loaded (lol) it's not
doing much for me.
~~~
Go around! Go around!
Go around the Windmill!
Sing us a song, of storms.
On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn
<[email protected] <mailto:[email protected]>> wrote:
Just a minor addendum to Mister Blue's reply; the Kokua viewer
allows for mesh upload up to 256 meters in size. So far as I'm
aware, it's currently the only viewer that does.
Also, out of the box, a Blender unit does not equal one meter
(they're quite a bit larger). To make sure that you are working
with meters in Blender 2.5 or newer, you will want to check the
Properties pane, then the Scene options, which contain a section
named Units. Make sure this is set this to Metric.
Marcus
On 4/7/2013 5:14 PM, Mister Blue wrote:
I have created terrain meshes using Blender and various
manipulations.
A very good tutorial for creating terrain meshes in Blender is
http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through
the steps of sculpting and painting a new terrain. Blender
also has a mesh deformation based on an image so it is easy to
do a heightmap or pre-existing RAW file import.
If you are making a mesh for a whole region (256x256 meters),
one "trick" is to create a mesh that is 256x256 in vertices
but is only 64x64 blender units. The viewers only allow
importing meshes smaller than 64m in any dimension so you must
create your terrain mesh no larger than that. But OpenSim has
a console command for resizing objects. So, you create your
terrain mesh 64x64 blender units (which become one OpenSim
size unit which is one meter), import the mesh, and then, on
your region's console, do a "edit scale theObjectsName 256 256
properScaleForZ" where "properScaleForZ" is the Z size noted
at import time times 4.
-- mb
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