I'm currently looking at using microdem to convert DEM data into grayscale heightmaps, which I'll import into L3DT to convert to .R32 format (there maybe a shorter path here, still looking into it) ... if someone else has been here before then let me know, otherwise I'll post my progress in this thread.
Kim > Date: Sat, 20 Apr 2013 16:46:35 -0400 > From: [email protected] > To: [email protected] > Subject: Re: [Opensim-users] PC vs Mac OS Viewer Issue (with a Solution) > > I haven't dowloaded this because I have no intest in someone's SL > terrain as much as getting real life terrain in my grid. The only thing > like that I have seen seems to do a much smallere scale then I am > looking for. It uses SRTM data to create a 10% size of the real > terain. I wanted a 1:1 scale map. This is very close though, good job > to the maker. > > InuYasha. > > On 4/20/2013 4:24 PM, Storm Singer wrote: > > Has anybody tried > > http://www.spinmass.com/Software/TerrainSculptor.aspx? I've downloaded > > it but since I don't currently have a terrain loaded (lol) it's not > > doing much for me. > > > > ~~~ > > Go around! Go around! > > Go around the Windmill! > > Sing us a song, of storms. > > > > > > On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn > > <[email protected] <mailto:[email protected]>> wrote: > > > > Just a minor addendum to Mister Blue's reply; the Kokua viewer > > allows for mesh upload up to 256 meters in size. So far as I'm > > aware, it's currently the only viewer that does. > > > > Also, out of the box, a Blender unit does not equal one meter > > (they're quite a bit larger). To make sure that you are working > > with meters in Blender 2.5 or newer, you will want to check the > > Properties pane, then the Scene options, which contain a section > > named Units. Make sure this is set this to Metric. > > > > Marcus > > > > > > On 4/7/2013 5:14 PM, Mister Blue wrote: > > > > I have created terrain meshes using Blender and various > > manipulations. > > > > A very good tutorial for creating terrain meshes in Blender is > > http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through > > the steps of sculpting and painting a new terrain. Blender > > also has a mesh deformation based on an image so it is easy to > > do a heightmap or pre-existing RAW file import. > > > > If you are making a mesh for a whole region (256x256 meters), > > one "trick" is to create a mesh that is 256x256 in vertices > > but is only 64x64 blender units. The viewers only allow > > importing meshes smaller than 64m in any dimension so you must > > create your terrain mesh no larger than that. But OpenSim has > > a console command for resizing objects. So, you create your > > terrain mesh 64x64 blender units (which become one OpenSim > > size unit which is one meter), import the mesh, and then, on > > your region's console, do a "edit scale theObjectsName 256 256 > > properScaleForZ" where "properScaleForZ" is the Z size noted > > at import time times 4. > > > > -- mb > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] <mailto:[email protected]> > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > > > > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > -- > ________________________________________________________________________ > Opensim User: In Gridmode on Version 0.7.4. Nine Instances with 56 Regions. > on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard Drive, > 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache > and MySQL 5.1.41-community edition. Groups, Profiles, Vivox Voice and > Offline Messages all working. (Not yet Public, 10 user accounts so far). > ________________________________________________________________________ > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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