I'm currently looking at using microdem to convert DEM data into grayscale 
heightmaps, which I'll import into L3DT to convert to .R32 format (there maybe 
a shorter path here, still looking into it) ... if someone else has been here 
before then let me know, otherwise I'll post my progress in this thread.

 Kim 

> Date: Sat, 20 Apr 2013 16:46:35 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [Opensim-users] PC vs Mac OS Viewer Issue (with a Solution)
> 
> I haven't dowloaded this because I have no intest in someone's SL 
> terrain as much as getting real life terrain in my grid.  The only thing 
> like that I have seen seems to do a much smallere scale then I am 
> looking for.  It uses SRTM data to create a 10% size of the real 
> terain.  I wanted a 1:1 scale map.  This is very close though, good job 
> to the maker.
> 
> InuYasha.
> 
> On 4/20/2013 4:24 PM, Storm Singer wrote:
> > Has anybody tried 
> > http://www.spinmass.com/Software/TerrainSculptor.aspx? I've downloaded 
> > it but since I don't currently have a terrain loaded (lol) it's not 
> > doing much for me.
> >
> > ~~~
> > Go around! Go around!
> > Go around the Windmill!
> > Sing us a song, of storms.
> >
> >
> > On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn 
> > <[email protected] <mailto:[email protected]>> wrote:
> >
> >     Just a minor addendum to Mister Blue's reply; the Kokua viewer
> >     allows for mesh upload up to 256 meters in size. So far as I'm
> >     aware, it's currently the only viewer that does.
> >
> >     Also, out of the box, a Blender unit does not equal one meter
> >     (they're quite a bit larger). To make sure that you are working
> >     with meters in Blender 2.5 or newer, you will want to check the
> >     Properties pane, then the Scene options, which contain a section
> >     named Units. Make sure this is set this to Metric.
> >
> >     Marcus
> >
> >
> >     On 4/7/2013 5:14 PM, Mister Blue wrote:
> >
> >         I have created terrain meshes using Blender and various
> >         manipulations.
> >
> >         A very good tutorial for creating terrain meshes in Blender is
> >         http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through
> >         the steps of sculpting and painting a new terrain. Blender
> >         also has a mesh deformation based on an image so it is easy to
> >         do a heightmap or pre-existing RAW file import.
> >
> >         If you are making a mesh for a whole region (256x256 meters),
> >         one "trick" is to create a mesh that is 256x256 in vertices
> >         but is only 64x64 blender units. The viewers only allow
> >         importing meshes smaller than 64m in any dimension so you must
> >         create your terrain mesh no larger than that. But OpenSim has
> >         a console command for resizing objects. So, you create your
> >         terrain mesh 64x64 blender units (which become one OpenSim
> >         size unit which is one meter), import the mesh, and then, on
> >         your region's console, do a "edit scale theObjectsName 256 256
> >         properScaleForZ" where "properScaleForZ" is the Z size noted
> >         at import time times 4.
> >
> >         -- mb
> >
> >     _______________________________________________
> >     Opensim-users mailing list
> >     [email protected] <mailto:[email protected]>
> >     https://lists.berlios.de/mailman/listinfo/opensim-users
> >
> >
> >
> >
> > _______________________________________________
> > Opensim-users mailing list
> > [email protected]
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> -- 
> ________________________________________________________________________
> Opensim User: In Gridmode  on Version 0.7.4. Nine Instances with 56 Regions. 
> on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard Drive, 
> 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
> and MySQL 5.1.41-community edition.  Groups, Profiles, Vivox Voice and
> Offline Messages all working. (Not yet Public, 10 user accounts so far).
> ________________________________________________________________________
> 
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
                                          
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to