So the viewer builders should work on that, to make it long enough to have the 
NPC speak whole sentences. This is what more of us would like to see. There is 
a lot of language education going on in OpenSim so sentences of, let's say, 1 
minute would be great.
Now that some of the viewers are forked to OpenSim, the OS version could have 
that option!

Nick Zwart - 3DLES
  ----- Original Message ----- 
  From: Nebadon Izumi 
  To: OpenSim Users Mailing List 
  Sent: Tuesday, May 14, 2013 11:41 PM
  Subject: Re: [Opensim-users] sound files length


  This is a limit imposed on the viewer mostly to combat copyright issues in 
the Linden grid, you could theoretically expand that limit if you had a good 
enough understanding of the viewer code, there is nothing that can be done on 
the simulator side, as there is no hard limit there, it will accept whatever 
the viewer feeds it at this time.




  On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <[email protected]> 
wrote:

    Hello,

    I need to set up a long and complex voice dialog between 2 bots (NPCs)  but 
discover the difficulty of doing that as it looks that sound files cannot be 
more than 10 seconds each !?
    Not only the initial set up requires several cuts of each voice sequence, 
but  there's a complex parameterization of scripts, and finally the 
maintenance/evolution of the system when dialogs need to be changed will be 
tough.

    Why this limitation ? Any way of patching to get "free length" sound files 
like on other VW platforms ?

    Thanks in advance for your feedback,
    -michel




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  -- 
  Michael Emory Cerquoni 


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