In SL there is the script http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681 that can play multiple 10 second wave files to make upto in this case 42 minutes. Unfortunately this does not work within Openim because llSetSoundQueueing is not fully implemented. This buffers the sound so that there is no break I believe. I have been told that the 10 second .wav files are quite a resource hit - however I have not tested this myself.
It would be helpful if this could be fully implemented. I have got around this by using a script to play the parcel media as an avatar approaches using the agent sensor script. Using the media all I needed was a link to the .mp3 files. I never got the audio setting to work; I think that this needs audio streaming which I never set up fully (the media option was easier). You may be able to set the media parcel using http://wiki.secondlife.com/wiki/LlParcelMediaCommandList for each set of dialogue. Hope this helps. Tom Willans BSc(Hons) MBCS CITP PhD Student Serious Games Institute, Coventry University United Kingdom Managing Director Bessacarr Publications Ltd Senior Research Representative:Engineering and Computing +44 (0)121 288 0281 email: [email protected] skype: tom.willans Second Life and OSGrid: Tom Tiros Sent from my iPad On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <[email protected]> wrote: > So the viewer builders should work on that, to make it long enough to have > the NPC speak whole sentences. This is what more of us would like to see. > There is a lot of language education going on in OpenSim so sentences of, > let's say, 1 minute would be great. > Now that some of the viewers are forked to OpenSim, the OS version could have > that option! > > Nick Zwart - 3DLES > ----- Original Message ----- > From: Nebadon Izumi > To: OpenSim Users Mailing List > Sent: Tuesday, May 14, 2013 11:41 PM > Subject: Re: [Opensim-users] sound files length > > This is a limit imposed on the viewer mostly to combat copyright issues in > the Linden grid, you could theoretically expand that limit if you had a good > enough understanding of the viewer code, there is nothing that can be done on > the simulator side, as there is no hard limit there, it will accept whatever > the viewer feeds it at this time. > > > On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <[email protected]> > wrote: >> Hello, >> >> I need to set up a long and complex voice dialog between 2 bots (NPCs) but >> discover the difficulty of doing that as it looks that sound files cannot be >> more than 10 seconds each !? >> Not only the initial set up requires several cuts of each voice sequence, >> but there's a complex parameterization of scripts, and finally the >> maintenance/evolution of the system when dialogs need to be changed will be >> tough. >> >> Why this limitation ? Any way of patching to get "free length" sound files >> like on other VW platforms ? >> >> Thanks in advance for your feedback, >> -michel >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > > > -- > Michael Emory Cerquoni > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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