Thanks Justin. I will have to test it. Tom Willans BSc(Hons) MBCS CITP PhD Student Serious Games Institute, Coventry University United Kingdom
Managing Director Bessacarr Publications Ltd Senior Research Representative:Engineering and Computing +44 (0)121 288 0281 email: [email protected] skype: tom.willans Second Life and OSGrid: Tom Tiros Sent from my mobile On 22 May 2013, at 20:12, Justin Clark-Casey <[email protected]> wrote: > As light relief from other things, I had a chance to take a look at this > today and llSetSoundQueueing() should now be implemented as of git master > 7d38f49. > > The implementation was surprisingly simple as it's the viewer that does all > the work. This means that like SL, only two sounds can be queued at any one > time. But this should be enough to get LSL scripts to work though I didn't > test the one you quoted. > > On 15/05/13 10:28, Tom Willans wrote: >> In SL there is the script >> http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681 that can play >> multiple 10 second >> wave files to make upto in this case 42 minutes. >> Unfortunately this does not work within Openim because llSetSoundQueueing >> <http://wiki.secondlife.com/wiki/llSetSoundQueueing> is not fully >> implemented. This buffers the sound so that there is >> no break I believe. I have been told that the 10 second .wav files are quite >> a resource hit - however I have not tested >> this myself. >> >> It would be helpful if this could be fully implemented. >> >> I have got around this by using a script to play the parcel media as an >> avatar approaches using the agent sensor script. >> Using the media all I needed was a link to the .mp3 files. I never got the >> audio setting to work; I think that this >> needs audio streaming which I never set up fully (the media option was >> easier). You may be able to set the media parcel >> using >> http://wiki.secondlife.com/wiki/LlParcelMediaCommandList for each set of >> dialogue. >> >> Hope this helps. >> >> Tom Willans BSc(Hons) MBCS CITP >> PhD Student >> Serious Games Institute, Coventry University >> United Kingdom >> >> Managing Director Bessacarr Publications Ltd >> Senior Research Representative:Engineering and Computing >> +44 (0)121 288 0281 >> email: [email protected] <mailto:[email protected]> >> skype: tom.willans >> Second Life and OSGrid: Tom Tiros >> >> >> >> Sent from my iPad >> >> On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <[email protected] >> <mailto:[email protected]>> wrote: >> >>> So the viewer builders should work on that, to make it long enough to have >>> the NPC speak whole sentences. This is what >>> more of us would like to see. There is a lot of language education going on >>> in OpenSim so sentences of, let's say, 1 >>> minute would be great. >>> Now that some of the viewers are forked to OpenSim, the OS version could >>> have that option! >>> Nick Zwart - 3DLES >>> >>> ----- Original Message ----- >>> *From:* Nebadon Izumi <mailto:[email protected]> >>> *To:* OpenSim Users Mailing List <mailto:[email protected]> >>> *Sent:* Tuesday, May 14, 2013 11:41 PM >>> *Subject:* Re: [Opensim-users] sound files length >>> >>> This is a limit imposed on the viewer mostly to combat copyright issues >>> in the Linden grid, you could >>> theoretically expand that limit if you had a good enough understanding >>> of the viewer code, there is nothing that >>> can be done on the simulator side, as there is no hard limit there, it >>> will accept whatever the viewer feeds it at >>> this time. >>> >>> >>> On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> __ >>> Hello, >>> >>> I need to set up a long and complex voice dialog between 2 bots >>> (NPCs) but discover the difficulty of doing >>> that as it looks that sound files cannot be more than 10 seconds >>> each !? >>> Not only the initial set up requires several cuts of each voice >>> sequence, but there's a complex >>> parameterization of scripts, and finally the maintenance/evolution >>> of the system when dialogs need to be >>> changed will be tough. >>> >>> Why this limitation ? Any way of patching to get "free length" sound >>> files like on other VW platforms ? >>> >>> Thanks in advance for your feedback, >>> -michel >>> >>> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> <mailto:[email protected]> >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >>> >>> >>> >>> -- >>> Michael Emory Cerquoni >>> >>> >>> ------------------------------------------------------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] <mailto:[email protected]> >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] <mailto:[email protected]> >>> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > > -- > Justin Clark-Casey (justincc) > OSVW Consulting > http://justincc.org > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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