Thanks Justin. I will have to test it. 

Tom Willans  BSc(Hons)  MBCS  CITP
PhD Student
Serious Games Institute, Coventry University
United Kingdom

Managing Director Bessacarr Publications Ltd
Senior Research Representative:Engineering and Computing
+44 (0)121 288 0281
email: [email protected]
skype: tom.willans
Second Life and OSGrid: Tom Tiros

Sent from my mobile


On 22 May 2013, at 20:12, Justin Clark-Casey <[email protected]> wrote:

> As light relief from other things, I had a chance to take a look at this 
> today and llSetSoundQueueing() should now be implemented as of git master 
> 7d38f49.
> 
> The implementation was surprisingly simple as it's the viewer that does all 
> the work.  This means that like SL, only two sounds can be queued at any one 
> time.  But this should be enough to get LSL scripts to work though I didn't 
> test the one you quoted.
> 
> On 15/05/13 10:28, Tom Willans wrote:
>> In SL there is the script 
>> http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681 that can play 
>> multiple 10 second
>> wave files to make upto in this case 42 minutes.
>> Unfortunately this does not work within Openim because llSetSoundQueueing
>> <http://wiki.secondlife.com/wiki/llSetSoundQueueing> is not fully 
>> implemented. This buffers the sound so that there is
>> no break I believe. I have been told that the 10 second .wav files are quite 
>> a resource hit - however I have not tested
>> this myself.
>> 
>> It would be helpful if this could be fully implemented.
>> 
>> I have got around this by using a script to play the parcel media as an 
>> avatar approaches using the agent sensor script.
>> Using the media all I needed was a link to the .mp3 files. I never got the 
>> audio setting to work; I think that this
>> needs audio streaming which I never set up fully (the media option was 
>> easier). You may be able to set the media parcel
>> using
>> http://wiki.secondlife.com/wiki/LlParcelMediaCommandList for each set of 
>> dialogue.
>> 
>> Hope this helps.
>> 
>> Tom Willans  BSc(Hons)  MBCS  CITP
>> PhD Student
>> Serious Games Institute, Coventry University
>> United Kingdom
>> 
>> Managing Director Bessacarr Publications Ltd
>> Senior Research Representative:Engineering and Computing
>> +44 (0)121 288 0281
>> email: [email protected] <mailto:[email protected]>
>> skype: tom.willans
>> Second Life and OSGrid: Tom Tiros
>> 
>> 
>> 
>> Sent from my iPad
>> 
>> On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>>> So the viewer builders should work on that, to make it long enough to have 
>>> the NPC speak whole sentences. This is what
>>> more of us would like to see. There is a lot of language education going on 
>>> in OpenSim so sentences of, let's say, 1
>>> minute would be great.
>>> Now that some of the viewers are forked to OpenSim, the OS version could 
>>> have that option!
>>> Nick Zwart - 3DLES
>>> 
>>>    ----- Original Message -----
>>>    *From:* Nebadon Izumi <mailto:[email protected]>
>>>    *To:* OpenSim Users Mailing List <mailto:[email protected]>
>>>    *Sent:* Tuesday, May 14, 2013 11:41 PM
>>>    *Subject:* Re: [Opensim-users] sound files length
>>> 
>>>    This is a limit imposed on the viewer mostly to combat copyright issues 
>>> in the Linden grid, you could
>>>    theoretically expand that limit if you had a good enough understanding 
>>> of the viewer code, there is nothing that
>>>    can be done on the simulator side, as there is no hard limit there, it 
>>> will accept whatever the viewer feeds it at
>>>    this time.
>>> 
>>> 
>>>    On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>>        __
>>>        Hello,
>>> 
>>>        I need to set up a long and complex voice dialog between 2 bots 
>>> (NPCs)  but discover the difficulty of doing
>>>        that as it looks that sound files cannot be more than 10 seconds 
>>> each !?
>>>        Not only the initial set up requires several cuts of each voice 
>>> sequence, but  there's a complex
>>>        parameterization of scripts, and finally the maintenance/evolution 
>>> of the system when dialogs need to be
>>>        changed will be tough.
>>> 
>>>        Why this limitation ? Any way of patching to get "free length" sound 
>>> files like on other VW platforms ?
>>> 
>>>        Thanks in advance for your feedback,
>>>        -michel
>>> 
>>> 
>>> 
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>>> 
>>> 
>>> 
>>>    --
>>>    Michael Emory Cerquoni
>>> 
>>>    
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>> 
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> 
> -- 
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
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