Well justin, you are the man :) thank you. On Wed, May 22, 2013 at 7:39 PM, InuYasha Meiji <[email protected]>wrote:
> Hehe, now that is the kind of quick fix and reply that I love to tell > friends about since no way does SL beat this kind of error reporting and > fixing so quickly. Thanks again Justin, we all love your work. > > InuYasha > > > > On 5/22/2013 3:12 PM, Justin Clark-Casey wrote: > >> As light relief from other things, I had a chance to take a look at this >> today and llSetSoundQueueing() should now be implemented as of git master >> 7d38f49. >> >> The implementation was surprisingly simple as it's the viewer that does >> all the work. This means that like SL, only two sounds can be queued at >> any one time. But this should be enough to get LSL scripts to work though >> I didn't test the one you quoted. >> >> On 15/05/13 10:28, Tom Willans wrote: >> >>> In SL there is the script http://www.free-lsl-scripts.** >>> com/cgi/freescripts.plx?ID=**1681<http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681>that >>> can play multiple 10 second >>> wave files to make upto in this case 42 minutes. >>> Unfortunately this does not work within Openim because llSetSoundQueueing >>> <http://wiki.secondlife.com/**wiki/llSetSoundQueueing<http://wiki.secondlife.com/wiki/llSetSoundQueueing>> >>> is not fully implemented. This buffers the sound so that there is >>> no break I believe. I have been told that the 10 second .wav files are >>> quite a resource hit - however I have not tested >>> this myself. >>> >>> It would be helpful if this could be fully implemented. >>> >>> I have got around this by using a script to play the parcel media as an >>> avatar approaches using the agent sensor script. >>> Using the media all I needed was a link to the .mp3 files. I never got >>> the audio setting to work; I think that this >>> needs audio streaming which I never set up fully (the media option was >>> easier). You may be able to set the media parcel >>> using >>> http://wiki.secondlife.com/**wiki/LlParcelMediaCommandList<http://wiki.secondlife.com/wiki/LlParcelMediaCommandList>for >>> each set of dialogue. >>> >>> Hope this helps. >>> >>> Tom Willans BSc(Hons) MBCS CITP >>> PhD Student >>> Serious Games Institute, Coventry University >>> United Kingdom >>> >>> Managing Director Bessacarr Publications Ltd >>> Senior Research Representative:Engineering and Computing >>> +44 (0)121 288 0281 >>> email: [email protected] >>> <mailto:tom.willans@bessacarr.**com<[email protected]> >>> > >>> skype: tom.willans >>> Second Life and OSGrid: Tom Tiros >>> >>> >>> >>> Sent from my iPad >>> >>> On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <[email protected] <mailto: >>> [email protected]>> wrote: >>> >>> So the viewer builders should work on that, to make it long enough to >>>> have the NPC speak whole sentences. This is what >>>> more of us would like to see. There is a lot of language education >>>> going on in OpenSim so sentences of, let's say, 1 >>>> minute would be great. >>>> Now that some of the viewers are forked to OpenSim, the OS version >>>> could have that option! >>>> Nick Zwart - 3DLES >>>> >>>> ----- Original Message ----- >>>> *From:* Nebadon Izumi <mailto:[email protected]> >>>> *To:* OpenSim Users Mailing List <mailto:opensim-users@lists.** >>>> berlios.de <[email protected]>> >>>> *Sent:* Tuesday, May 14, 2013 11:41 PM >>>> *Subject:* Re: [Opensim-users] sound files length >>>> >>>> This is a limit imposed on the viewer mostly to combat copyright >>>> issues in the Linden grid, you could >>>> theoretically expand that limit if you had a good enough >>>> understanding of the viewer code, there is nothing that >>>> can be done on the simulator side, as there is no hard limit there, >>>> it will accept whatever the viewer feeds it at >>>> this time. >>>> >>>> >>>> On Tue, May 14, 2013 at 11:32 AM, Michel DENIS < >>>> [email protected] >>>> <mailto:michel.m.denis@gmail.**com<[email protected]>>> >>>> wrote: >>>> >>>> __ >>>> Hello, >>>> >>>> I need to set up a long and complex voice dialog between 2 bots >>>> (NPCs) but discover the difficulty of doing >>>> that as it looks that sound files cannot be more than 10 >>>> seconds each !? >>>> Not only the initial set up requires several cuts of each voice >>>> sequence, but there's a complex >>>> parameterization of scripts, and finally the >>>> maintenance/evolution of the system when dialogs need to be >>>> changed will be tough. >>>> >>>> Why this limitation ? Any way of patching to get "free length" >>>> sound files like on other VW platforms ? >>>> >>>> Thanks in advance for your feedback, >>>> -michel >>>> >>>> >>>> >>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] <mailto:Opensim-users@lists.** >>>> berlios.de <[email protected]>> >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>>> >>>> >>>> >>>> -- >>>> Michael Emory Cerquoni >>>> >>>> ------------------------------**------------------------------** >>>> ------------------------------**------------------------------ >>>> >>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] <mailto:Opensim-users@lists.** >>>> berlios.de <[email protected]>> >>>> >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> <mailto:Opensim-users@lists.**berlios.de<[email protected]> >>>> > >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>> >>> >>> ______________________________**_________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>> >>> >> >> > > -- > ______________________________**______________________________** > ____________ > Opensim User: In Gridmode on Version 0.7.4. Nine Instances with 56 > Regions. on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard > Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache > and MySQL 5.1.41-community edition. Groups, Profiles, Vivox Voice and > Offline Messages all working. (Not yet Public, 10 user accounts so far). > ______________________________**______________________________** > ____________ > > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
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