That's very interesting, one question though, does another viewer PLAY the
longer file?
----- Original Message -----
From: drWhiet
To: 'Nick Zwart - 3DLES' ; [email protected]
Sent: Wednesday, May 15, 2013 11:17 AM
Subject: Re: [Opensim-users] sound files length
Hi,
before you start compiling your own viewer a small tip from me. Back in time
there was a viever called Meerkat
You can still download it from its project page on google code:
http://code.google.com/p/meerkat-viewer/downloads/list
I use(d) it if i need to upload longer soundfiles. I just tested it again and
i was able to upload a 25 second wav file
to the OSGRID. I am sure it can upload longer soundfiles as well .. And like
Nebadon said it is only a viewer restriction
and not a Opensim Grid restriction. Hope this helps you with your project ...
best regards,
Wordfromthe Wise
Meerkat has a Gridmanager so you can easliy add e.g. the OSGRID Informations.
If you need the OSGRID infos use this link
http://www.osgrid.org/index.php/viewerconnect
------------------------------------------------------------------------------
Von: [email protected]
[mailto:[email protected]] Im Auftrag von Nick Zwart -
3DLES
Gesendet: Mittwoch, 15. Mai 2013 10:04
An: [email protected]
Betreff: Re: [Opensim-users] sound files length
So the viewer builders should work on that, to make it long enough to have
the NPC speak whole sentences. This is what more of us would like to see. There
is a lot of language education going on in OpenSim so sentences of, let's say,
1 minute would be great.
Now that some of the viewers are forked to OpenSim, the OS version could have
that option!
Nick Zwart - 3DLES
----- Original Message -----
From: Nebadon Izumi
To: OpenSim Users Mailing List
Sent: Tuesday, May 14, 2013 11:41 PM
Subject: Re: [Opensim-users] sound files length
This is a limit imposed on the viewer mostly to combat copyright issues in
the Linden grid, you could theoretically expand that limit if you had a good
enough understanding of the viewer code, there is nothing that can be done on
the simulator side, as there is no hard limit there, it will accept whatever
the viewer feeds it at this time.
On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <[email protected]>
wrote:
Hello,
I need to set up a long and complex voice dialog between 2 bots (NPCs)
but discover the difficulty of doing that as it looks that sound files cannot
be more than 10 seconds each !?
Not only the initial set up requires several cuts of each voice sequence,
but there's a complex parameterization of scripts, and finally the
maintenance/evolution of the system when dialogs need to be changed will be
tough.
Why this limitation ? Any way of patching to get "free length" sound
files like on other VW platforms ?
Thanks in advance for your feedback,
-michel
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Michael Emory Cerquoni
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