I've completed much improved version that is now part of Singularity Alpha builds that can be downloaded from
https://files.streamgrid.net/singularity/ It supports texture export, applying texture parameters (repets, flip, offset) to exported UV maps, merging faces with same texture, slipping transparent faces, etc- On Thu, Aug 15, 2013 at 10:36 PM, Latif Khalifa <[email protected]> wrote: > I'm working on improving the Collada exporter by adding texture > import. I have already implemented it in Radegast which I will use as > a prototype for what it will look like in Singularity. > > If you want to to check it out, download Radegast nightly build from > http://radegast.org/wiki/Radegast_Download#Nightly_Builds > > Then once logged click on the Objects menu which will bring up a list > of objects nearby. Right clicking on an object there will give the > option to save as .DAE. You will see the window like: > > http://i.imgur.com/TeGv4rS.png (the left part) > > After importing to Unity3D it will look like this (textures and all) > > http://i.imgur.com/aYGwg7K.png _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
