Wow, Latif.... this is so great.

Op donderdag 15 augustus 2013 schreef Latif Khalifa ([email protected]
):
> I'm working on improving the Collada exporter by adding texture
> import. I have already implemented it in Radegast which I will use as
> a prototype for what it will look like in Singularity.
>
> If you want to to check it out, download Radegast nightly build from
> http://radegast.org/wiki/Radegast_Download#Nightly_Builds
>
> Then once logged click on the Objects menu which will bring up a list
> of objects nearby. Right clicking on an object there will give the
> option to save as .DAE. You will see the window like:
>
> http://i.imgur.com/TeGv4rS.png (the left part)
>
> After importing to Unity3D it will look like this (textures and all)
>
> http://i.imgur.com/aYGwg7K.png
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to