Wow, Latif.... this is so great.
Op donderdag 15 augustus 2013 schreef Latif Khalifa ([email protected] ): > I'm working on improving the Collada exporter by adding texture > import. I have already implemented it in Radegast which I will use as > a prototype for what it will look like in Singularity. > > If you want to to check it out, download Radegast nightly build from > http://radegast.org/wiki/Radegast_Download#Nightly_Builds > > Then once logged click on the Objects menu which will bring up a list > of objects nearby. Right clicking on an object there will give the > option to save as .DAE. You will see the window like: > > http://i.imgur.com/TeGv4rS.png (the left part) > > After importing to Unity3D it will look like this (textures and all) > > http://i.imgur.com/aYGwg7K.png > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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