Wow, thank you Latif! That is fantastic news. -John "Pathfinder" Lester
http://about.me/pathfinder “If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea.” -Antoine de Saint-Exupéry On Sun, Sep 15, 2013 at 5:33 AM, Nick Zwart - 3DLES <[email protected]> wrote: > Wow, Latif.... this is so great. > > Op donderdag 15 augustus 2013 schreef Latif Khalifa ( > [email protected]): > > > I'm working on improving the Collada exporter by adding texture > > import. I have already implemented it in Radegast which I will use as > > a prototype for what it will look like in Singularity. > > > > If you want to to check it out, download Radegast nightly build from > > http://radegast.org/wiki/Radegast_Download#Nightly_Builds > > > > Then once logged click on the Objects menu which will bring up a list > > of objects nearby. Right clicking on an object there will give the > > option to save as .DAE. You will see the window like: > > > > http://i.imgur.com/TeGv4rS.png (the left part) > > > > After importing to Unity3D it will look like this (textures and all) > > > > http://i.imgur.com/aYGwg7K.png > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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