I do have the griefer's UUID...

Jack.Marioline @sanctuary.homelinux.org:8012
fe7b0dfc-5629-4189-8fcb-e856db25f5ec

though I am sure that is one of many identities and will already be different now.

I think the objects must be coming from an emitter placed somewhere perhaps high... Then spawning physical objects at a high rate which themselves probably are also cloned emitters, and the physical objects roll over the terrain getting to low points. That is why many end up at the edge. But they do not seem to stop at the edge they go slightly over and that causes problems. I am using BulletSim, so that would seem to be worth considering as a BulletSim bug. BulletSim should never allow a movement that makes the object appear at an illegal location that is not considered in the region by viewers (though they are left in the object count of the region). The objects pile up one on top of another at this edge.. See

http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org-Snapshot.jpg

http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org-Map.jpg

http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS/2013-12-17-Spammer-Jack-Marioline-Sanctuary-Homelinux.Org.jpg

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