There seem to be a number of levels to this issue... and I wonder if any need to be put in as Mantis issues.. maybe the devs can comment...

1. The (physical I believe) objects would have been autoreturned automatically... but all ended up clustered around the edge of my regions... at illegal positions (X=257 or Y=257 often). Hence they did not show as objects in the region list but WERE included in the count of objects in the object count for the region. I was able to use "delete object outside" to get rid of these objects as others suggested. But this is a fundamental weakness of OpenSim that is obviously being exploited.

2. When I thought I had tidied this all up, I found my grid data base had grown 50% (that means many extra GB of assets as each was defined by a "Blob") and the MySQL assets table still had 8000+ of the griefers objects in it, and was still growing at a rate of an extra 10-20 as I watched (so some emitters must have still been inworld) entries for assets that were not inworld... though I had deleted and returned them. I assume this is a garbage collection issue. But it meant that anyone could effectively ruin the asset server for a tidy grid. Imaging if that were done on every OSGrid region! I am also unsure if I can simply delete the assets for this "CreatorID" or if that would mess everything up.

3. When I deleted the initial objects (about 2,000) I found that the [HG ASSETSERVICE] return mechanism was still running after 12 hours and had not finished sending them back. Single objects being returned at a rate of one every 10 seconds or so! So if hundred of thousands of objects across a big grid were returned this could run for days. That is not a scalable mechanism. I have already reported that on Mantis as http://opensimulator.org/mantis/view.php?id=6899

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