From: Mister Blue <[email protected]>

If the object was moved into the region on crossing failure, you'd end up
with exactly the same picture (lots of objects piled up at the region
border) but the objects would be just inside the region rather than just
outside. That seems like a small and un-useful change from what is
happening now.


Its definitely useful and I would suggest necessary. If they were always kept in a legitimate region from 0.000 to 255.999 then normal region and land plot tools and autoreturn policies would apply. Currently they are avoided by this exploit which is being taken advantage of by griefers.

Currently the objects end up in limbo... and have to be dealt with by someone who can access a region console... so a "normal" land owner or region/state manager cannot use the tools available to them via viewers to tidy up, return objects and stop scripts.

A serious problem also seems to be that the data bases grow enormously and are not garbage collected when the in world items are deleted, then "assets" table seems to remain populated.
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