Agree, opengrid is nicer. but like you say if you can make a grid more open or not depends on how much
cleanup tools are available and how good inworld managment tools work.
ANd there's the different, in SL the work in my view betetr then in opensim if you dont have console access.
I think here you cannot compare SL with opensim.

Tools are the key.

On 2013-12-20 14:19, Fleep Tuque wrote:
Hi all,

Thanks to everyone who let me know FleepGrid was hit again by this fellow. He's been a recurring thorn for years now, but fortunately it's pretty easy to clean up.

IMO, turning off public build is not a solution, it's capitulation to the griefer, and I won't do it. I want visitors to be able to open packages, play with what they find in my grid, and contribute to the space. The ability to change the world in real time is what sets Opensim apart from other platforms, why would I turn off its best feature for the hundreds of perfectly well-meaning visitors to my grid just to stop one occasional jerk?

People used to say the same thing in Second Life - turn off public build, set auto return, lock it down! Well geez, when you do that, you miss all the wonderful and creative things people do when they have the opportunity to contribute. We successfully ran a mainland community with public build and no autoreturn for years and years in Second Life, at the height of the hype and griefer cycle, so I know it can be done. Yes it takes a little more attention and care to clean up occasional messes, but the benefits far outweigh the costs in that people can actually use and enjoy the space, which for me is the whole point of having a grid in the first place.

Having said that, more or better tools to clean up after griefers would be great, especially if they could be worked into the viewer. I'd love to be able to find a griefer object, profile the object creator in the viewer, and then click a button to delete all their crap off the whole grid - and give that permission to others, for example - instead of having to muck around on the console or database. It would need a good "Are you REALLY SURE?!" safety check, but it would be handy for the occasional griefer who does pop up now and then.


- Fleep


Chris M. Collins (Avatar: Fleep Tuque)
Vice President, AvaCon, Inc.
275 Winthrop Street
PO Box 618
Rehoboth, MA 02769-1819
(774) 654-0010
[email protected] <mailto:[email protected]>
http://avacon.org




On Fri, Dec 20, 2013 at 7:47 AM, Jeff Kelley <[email protected] <mailto:[email protected]>> wrote:

    At 9:52 AM +0000 20/12/13, Ai Austin wrote:

        Note that I found no prims or primitems after my tidy up, but
        I did find over 8,000
        entries in the "assets" table (with the Spammer as the
        creatorID) and it was still
        growing at a rate of 10-20 a minute before I brought the
        system down and restored
        to an earlier backup version. And the HG visitor was not
        logged in at the time.

        So I think items in world can create "assets" in the databases
        that are not garbage
        collected when the assets are deleted or returned.  hence it
        would be easy for
        someone with a script or generator to create millions of such
        assets and ruin
        any grid even if it just had one tiny patch for visitors to
        rez and unpack boxes.



    I see another possibility : rezing a box with a huge inventory.
    The HG transfer may end well after the visitor has left.

    There are few ways to create assets programmatically :
    osMakeNotecard, osDrawImage , osSetDynamicTextureData and
    derivatives, osNpcSaveAppearance. Not sure our spammer is smart
    enough to write a database-spamming script, since he doesn't know
    how to do auto-reps (the spheres i've seen on Fleep's grid were
    not scripted).


    -- Jeff


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