Agree, opengrid is nicer. but like you say if you can make a grid more
open or not depends on how much
cleanup tools are available and how good inworld managment tools work.
ANd there's the different, in SL the work in my view betetr then in
opensim if you dont have console access.
I think here you cannot compare SL with opensim.
Tools are the key.
On 2013-12-20 14:19, Fleep Tuque wrote:
Hi all,
Thanks to everyone who let me know FleepGrid was hit again by this
fellow. He's been a recurring thorn for years now, but fortunately
it's pretty easy to clean up.
IMO, turning off public build is not a solution, it's capitulation to
the griefer, and I won't do it. I want visitors to be able to open
packages, play with what they find in my grid, and contribute to the
space. The ability to change the world in real time is what sets
Opensim apart from other platforms, why would I turn off its best
feature for the hundreds of perfectly well-meaning visitors to my grid
just to stop one occasional jerk?
People used to say the same thing in Second Life - turn off public
build, set auto return, lock it down! Well geez, when you do that,
you miss all the wonderful and creative things people do when they
have the opportunity to contribute. We successfully ran a mainland
community with public build and no autoreturn for years and years in
Second Life, at the height of the hype and griefer cycle, so I know it
can be done. Yes it takes a little more attention and care to clean
up occasional messes, but the benefits far outweigh the costs in that
people can actually use and enjoy the space, which for me is the whole
point of having a grid in the first place.
Having said that, more or better tools to clean up after griefers
would be great, especially if they could be worked into the viewer.
I'd love to be able to find a griefer object, profile the object
creator in the viewer, and then click a button to delete all their
crap off the whole grid - and give that permission to others, for
example - instead of having to muck around on the console or database.
It would need a good "Are you REALLY SURE?!" safety check, but it
would be handy for the occasional griefer who does pop up now and then.
- Fleep
Chris M. Collins (Avatar: Fleep Tuque)
Vice President, AvaCon, Inc.
275 Winthrop Street
PO Box 618
Rehoboth, MA 02769-1819
(774) 654-0010
[email protected] <mailto:[email protected]>
http://avacon.org
On Fri, Dec 20, 2013 at 7:47 AM, Jeff Kelley <[email protected]
<mailto:[email protected]>> wrote:
At 9:52 AM +0000 20/12/13, Ai Austin wrote:
Note that I found no prims or primitems after my tidy up, but
I did find over 8,000
entries in the "assets" table (with the Spammer as the
creatorID) and it was still
growing at a rate of 10-20 a minute before I brought the
system down and restored
to an earlier backup version. And the HG visitor was not
logged in at the time.
So I think items in world can create "assets" in the databases
that are not garbage
collected when the assets are deleted or returned. hence it
would be easy for
someone with a script or generator to create millions of such
assets and ruin
any grid even if it just had one tiny patch for visitors to
rez and unpack boxes.
I see another possibility : rezing a box with a huge inventory.
The HG transfer may end well after the visitor has left.
There are few ways to create assets programmatically :
osMakeNotecard, osDrawImage , osSetDynamicTextureData and
derivatives, osNpcSaveAppearance. Not sure our spammer is smart
enough to write a database-spamming script, since he doesn't know
how to do auto-reps (the spheres i've seen on Fleep's grid were
not scripted).
-- Jeff
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