I hadn't considered that auto-return policies wouldn't work for objects just outside the region.
There is already some logic to restore the in-region location in the entity transfer code but there is not the correction for a crussing failure in SceneObjectPart. I'll see what it will take to see that the object is back in the region. -- mb On Thu, Dec 19, 2013 at 2:10 PM, R.Gunther <[email protected]> wrote: > On 2013-12-19 22:49, Ken Grunke wrote: > >> On 12/17/2013 03:30 PM, Ai Austin wrote: >> >>> Thanks for the advice folks. A pain these guys eh! >>> >>> Ashton... yes we usually have 5 minutes autoreturn on our regions as we >>> like to be friendly to let people unpack boxes... but as things develop I >>> guess we will as usual have to make restrictions for all for the few low >>> lives that are around. >>> >>> >> The usual practice is a separate parcel (a sandbox) where visitors have >> full perms to unpack their acquisitions. If placed inside the region away >> from it's edges, wouldn't that solve the issue of rogue prims going outside >> the region if they can only be dropped inside the parcel? The main region >> parcel being locked secure of course, with zero perms except for trusted >> users. Wouldn't this configuration keep the physical prims contained so >> they can be more easily dealt with? I don't know, I haven't tested yet but >> I have a region with a subparcel I can test later in my evening. >> >> Ken aka Key >> > > Good combination would be to have a small parcel as sandbox. and disable > object entry for the parcel around it. > You can only do that offocorse if there's no need for object entry from > other objects like verhicles. > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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