> But I can imagine that perhaps for gaming, 
> there might be some reason to do this.

My main reasons for doing it are the same as for several other game studios
- using swf for rendering in-game GUIs.
It's a good choice to use vector graphics since the GUI will have to scale
to the user-defined resolution, and it helps the production pipeline to use
standard authoring tools where the designers can try their graphic/motion
design directly.
And you save time and money by not having to educate the designers to use
custom tools.

/Jonas

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