I agree with mark on this.

Hank

On 9/5/06, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
> Yes, the Flash IDE makes it much easier to understand the principles
> we consider basic -- after all, you've got them visually in front of
> you, can experiment with MovieClip hierarchies easily, and so on. But
> it's not always an option, and not always necessary.
> I don't see the osflash projects as a mere extension to the Adobe
> tools. Depending on what you want to do and what kind of background
> you have, they can be a true alternative. In any case, whe shouldn't
> lock out developers without a "classical" Flash background.
> Of course every prominent developer started with the Flash IDE --
> until recently there was no viable alternative if you wanted to
> produce an SWF. Well, thinking about it, I don't know if you consider
> Daniel prominent, but if MTASC hadn't given him the opportunity to
> create SWFs on Linux, he wouldn't have gotten into it and wouldn't
> have come up with swfmill. His experience with the IDE is limited to
> downloading the trial and then never using it because he didn't like
> to reboot to Windows.
> What I'm trying to say is that we can only gain from opening up to
> developers from other backgrounds without insisting on them learning
> it the classical way, just because "it was always done like that". The
> threshold should be as low as possible.
>
> Mark
>
>
> On 9/5/06, Ralf Bokelberg <[EMAIL PROTECTED]> wrote:
> > Hm, it was always my understanding, that osflash grew out of the need
> > for tools, which Macromedia/Adobe couldn't oder didn't want to
> > provide. Naturally these tools are not for beginners. That's what the
> > Flash ide is for. I think, if you never get your hands dirty in the
> > Flash ide, you are missing something, esspecially as a beginner. Every
> > prominent developer started with the flash ide. Remember, it's not
> > that i want to sell the Flash ide. It's about learning and
> > understanding the whole concept of flash, eg. timelines, frames, etc.
> > I think, if you never worked with the Flash ide, you'll never
> > understand Flash completely.
> >
> > So the point is, people should start with the Flash ide, and if they
> > encounter serious problems in their workflow, they should come back to
> > osflash and see, what solutions are provided.
> >
> > Cheers,
> > Ralf.
>
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